P4A Aigis Guide - The Heartless Armed Angel

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xxMarshy
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P4A Aigis Guide - The Heartless Armed Angel

Postby xxMarshy » Thu Aug 23, 2012 10:25 am

Persona 4: Arena Aigis Guide

Image
Lol look at me using colored text to center"Time to show my mettle!"


Key -
Spoiler: show
A = Light Attack

B = Heavy Attack

C = Light Persona

D = Heavy Persona

xx = Cancel move into the next one (Two of the same letter next to each other means the same thing [Example: AA])

~ = Wait for the right timing to do the next attack

J. = Jumping

CJ. = Crouching During Jump (Aigis only has one move like this, but I may as well add this to the key anyway)

EX = Powered up version of the move by using meter

Orgia Boost = Hold forward while in Orgia mode

1 = Down + Back

2 = Down

3 = Down + Forward

4 = Back

5 = Neutral (I'm most likely not going to use this at all, a letter with no number by it will mean neutral)

6 = Forward

7 = Up + Back

8 = Up

9 = Up + Forward


Frame Data
Extra Tips


Biography -

Indent Aigis is an anti-shadow android created by the Kirijo Group whose sole purpose is to defeat Shadows. She also has human-like functionalities, allowing her to socialize with her dormmates, and enable her to control her own persona. Her weapons consist of Gatling guns, grenade launchers, etc. and has the best defense out of all the SEES members. Aigis also has a special mode called "Orgia Mode" which enables her to attack the enemy at full power. After using it, she breaks down, requiring immediate cool-down. Her persona is Pallas Athena.



Basic Character Data -

Health: 9000

Fighting Style: Zoning / Rush-down (With Orgia Mode Active)

Damage Output: Below Average Normal Mode / Above Average Orgia Mode

Tier Position: A



Unique Attributes -

Bullets: At the start of every round you receive 120 bullets. These are mainly used for zoning, but can also be used for combos involving her Gatling gun and her auto combo.

Orgia Guage: This meter also starts full at the start of every round, it shows you how long you can stay in Orgia mode. Red means you are in the normal mode, yellow means that you are in Orgia mode, and grey means that you used up all of the meter and overheated. As long as you have not overheated you can switch in and out of this mode as much as you like.



Strengths -

  • Fantastic zoning game with bullets
  • Great mobility
  • High damage output for her speed
  • Very useful Persona
  • Good normals and supers

Weaknesses -

  • Fairly low health, 2-3 big combos can finish her off
  • Needs Orgia mode to do any significant damage, hard to set up safely against rush down characters
  • Limited number of bullets, which are needed for zoning
  • Pretty technical compared to most characters, combos require strict timing



What is Orgia Mode? -

Indent Orgia mode powers up Aigis making her extremely mobile, meaning quicker mix ups, allows her to combo from a throw, and unlocks extra moves with which she can use to extend her combos. Whenever you have the chance you always want to be in this mode because of how much higher the damage output and speed is, except for when you are about to run out you should change back so you do not overheat, if you overheat it will take much longer before you will be able to activate Orgia mode again. You can set up this mode in many different ways, you can just activate it raw from full screen if you know the opponent will not be able to punish you like if they whiffed a move, Orgia mode can also be activated inside combos most notably AA xx Mode Change B, and it can be activated with her Escape Change (B+D). Using certain moves while in this mode will drain the Orgia meter quickly, most noticable is using Orgia boost which takes about 1/8 of the bar each time it is used. Do not use 22B to switch back to normal mode from Orgia, it will automatically make you overheat, not sure why they even included this unless they just wanted to make a way to nerf yourself to troll opponents.



How to Zone Effectively -

Indent Not only can Aigis extremely dominate matches using her Orgia mode, but she also can keep opponents away, protecting her from any threat with her fantastic zoning game. Since Aigis' Orgia mode only lasts for a short amount of time it is imperative that you learn how to zone well while it recharges, hopefully in this section I can help you with this.
If you have spent any time playing Aigis you probably have realized that 2B is an amazing move, because it most certainly is, you will want to use this move a lot, it keeps the opponent from moving forward and from jumping, they will be forced to block it or use an Evasive Action, if they use Evasive Actions a lot just bait, and throw them out of it, which should keep them from trying it too much and give you free damage.
Indent If you are out of bullets or just want to conserve them then Radical Cannon is another good option, just shoot the grenade then press the same button again to make it explode this will leave the explosion there for a second for them to jump into while you can move around to pressure them without worrying about aiming. Athena, Aigis' person also plays an important role in her zoning game, against other zoning characters Standing D is a good way to either punish the opponents use of projectile or to pin them down giving you a chance to go on the attack. Crouching D is useful against rush-down characters, it stops them from just running in guns blazing, if they do Athena will counter them, and if they play patiently trying to find a way around or through the persona then you will get the chance to attack first and send them to the other side of the screen again.
Indent If the opponent does actually get in on you there are a couple ways to get them off of you, first is her Escape Change, this move has invincibility on startup so you will not be hit out of it, the move knocks them away a bit and activates Orgia mode letting you turn the tide of the battle with a good position to start mix ups. Another way to get the opponent away is standing B cancelled into standing C, this basic combo starts with a move that has no hurtbox on the hitting part of the move so you do not need to worry about trading or just plain losing to another move, when you cancel this into standing C it will send the opponent flying all the way across the screen giving you another chance to zone or activate Orgia mode.



Using your Persona -

Indent Throughout this guide I explain what each of the persona moves do, but in this section I am going to go a little more in depth. Using Aigis' counter persona requires it being started at certain times or else they will get hit before it starts up, foolishly hurting your persona which is extremely important to Aigis' game. Times when you can use persona while fighting against both zoning characters and rush down characters, is whenever you land a combo on them, then you can freely start the move while they recover from it. When fighting zoning characters you can start the standing D persona after you punish them with her Type 7 Blast Gatling, the amount of hits this move has will let you go through most projectiles in the game and hit them while they are recovering, and against other projectile moves you can just block then use it to punish anyway like Elizabeth's laser. Against rush down characters you can pretty much just start up the crouching D persona whenever they are at least half screen away, some rush down characters have ranged moves though so be careful of that and try to start it after they whiff a move so that you will not get punished.
Indent Besides for just using her persona as a counter, Aigis also has very good uses for her persona attacks. Like I mentioned in the zoning section, standing C is a fantastic way to get the opponent away from you so you can do as you please, try to avoid using standing C by itself at all costs, if you whiff it (like if they jump, backdash, or just misjudge the distance) they will be able to hit your persona causing unnecessary damage, Aigis' persona is very important to her so you do not want this, instead, combo into it from a standing B. Jumping C is a fantastic air-to-air move, so if you ever meet your opponent in the air you will want to throw this out. Along with the air-to-air capabilities of jumping C, it can also be used as a good jump in attack, it will hit twice if used high up and hit once if used close to the ground, allowing you to really trick your opponent, also you can combo after either hit, if you hit with just one you can go into a basic ground combo and if you hit twice you can land and jump again to continue your combo, I list a combo with this move in the combo section.



General Gamplay Strategy -

Indent Aigis' game plan is simple enough to understand, but hard to actually put to use, if you do not play flawlessly you will be at a great disadvantage, this is what makes Aigis' a difficult character. Basically you have to really pay attention to your bullets, your Orgia meter, how you place your persona, etc. All of these things are essential to Aigis so to have one or more unavailable will extremely hinder you, so it is very important that you learn to conserve these and only use them at times where they are guaranteed to be useful. At the start of each game there are two things you should do: Against rush down characters you will want to get as far away as possible as quickly as possible, a backdash or two is a simple way of doing this as long as the opponent does not have a quick long ranged attack to punish you with, once you are away you will want to zone the best you can and wait for a good opportunity to activate your Orgia mode. If you are fighting a zoning character you will want to get in as quickly as possible and combo into Orgia mode where you can mix them up and combo them even more, don't let up until Orgia mode is about to end, then create a good amount of space either by knocking the opponent away with standing C or by using her 5 Barrel Medusa, now you will have a good lead which will force the opponent to come to you, which is not what most zoning characters are good at obviously.
Indent To conserve bullets it is best to almost exclusively use 2B only as an anti air, if they are on the ground they may read it and do an Evasive Action to punish you, it is also recommended to keep Gatling gun use to a minimum because it can really drain your ammunition quickly, try to only use the Gatling gun to go through and punish ranged attacks like Yu's lightning ball and Yukiko's fans, Against Elizabeth's laser you will want to block it then punish with the Gatling for free damage. For conserving Orgia meter you will want to do the least amount of Orgia boosts as possible so you will want to make sure the opponent is not going to jump away while you fly towards them, to do this you can either wait until the opponent whiffs a move trying to keep you away or you can pin them down with her 5 Barrel Medusa, if you hold forward during this it will cancel into her Orgia boost allowing her to safely approach the opponent to begin her mix ups. When you are near the end of your Orgia meter you will either want to get a safe distance away to deactivate it or use a combo into deactivation that won't leave you open. I already explained how to conserve Aigis' persona in the section above so I don't think I need to go over that again.
Indent Aigis is a great jack-of-all-trades character so do not feel like you will be forced to play how I described in the last couple paragraphs, Aigis leaves a lot of leeway in her game for you to play however you like, so this section of the guide is just if you would like some tips on improving certain parts of your game play. There is no foe that Aigis cannot defeat so just play how you feel most comfortable and have fun!



Normals -

Standing A: One of the fastest moves in the game starting in just 5 frames, this should be used as a punish to start her combos damaging combos.

Standing B: Great move that is very important for both combos and zoning, there is no hurt box on the hitting portion of the attack so this is great for stopping the opponents pressure.

Standing C: Another very important move for zoning, this launches the opponent all the way across the screen forcing them to work their way through your shower of bullets again.

Standing D: Summons Athena to shield you as she moves forward, if she is attacked during this she will counter attack with a powerful tackle. This move is useful against zoning characters because Athena will block any move they throw at her and she will either punish them for it or force them to block allowing you to start pressuring. The start up of this move is not that great though so do not just throw this out whenever or else your persona will get hurt.

Crouching A: A fast low attack good for mixing up the opponent, it can sometimes ruin combos, but it is still better to use this than standing A sometimes because you will have a higher chance at catching the opponent blocking incorrectly.

Crouching B: One of the best zoning moves in the game, meaning of course that you will be using this a lot when you are not in Orgia mode. Aigis shoots out bullets in all directions in front and above her making it impossible for the opponent to move forward or jump, unless they use a Evasive Action or a projectile of their own they will be forced to block it. Evasive Action can sometimes be a problem because if it is used fast enough they will be able to punish you, although they have to react very fast so most of the time they will just guess when you are going to do it, if they like to use it a lot just bait them into doing one and throw them out of it.

Crouching C: Pretty much just a worse version of Standing C, starts up slower and recovers slower, the only upside is that it does more damage and still knocks the opponent away.

Crouching D: Summons Athena to stand in place to shield you, if she is hit she jumps into the air and dives at the opponent (using her spear and not with a kick sadly). If this hits the opponent you will be able to combo from it with a low attack. This move is useful against rush down characters because they will have to wait until they move past Athena before they will be able to attack, meaning you will have the chance to attack first.

Jumping A: Aigis turns her arm into a drill thing, this move is good in combos where jumping B would whiff.

Jumping B: Good jumping attack, damaging and opens a large amount of combo opportunities whenever or wherever it is used, I do not really recommended using this as an air-to-air because of its small horizontal hitbox.

Jumping C: Fantastic air attack beats practically everything with its huge hitbox, and if done correctly, sets up some combos for you, it is also used in the middle of combos frequently, use this move if the opponent jumps at you while you are in the air, it will give you a mix up opportunity.

Jumping D: Same as standing D but has Athena suspended in the air while moving forward, not really too much use for this, it's not like someone is going to jump and attack Athena just for the hell of it in a real match, use the normal standing D it is all around more useful.

Crouch Jumping B: This move has Aigis shoot several grenades out of her fanny, the only real use of this move is for extending some combos, and it does a good job at that for sure.



Specials -

Escape Change [B+D / In air ok]: A quick, powerful, invincible move that puts you in Orgia mode on hit or miss. This is a great move to use if you want to get the opponent off of you, but if you use it too much the opponent may adapt and bait it, if it is blocked it is extremely unsafe and you could eat a big combo from it. Escape Change can also be comboed into for a quick and easy way to activate Orgia mode.

Type 7 Blast Gatling [236A or 236B / In air ok]: This move has Aigis pull out a Gatling gun and fire many bullets at the opponent in a straight line, or if you use it in the air it will shoot at an angle downwards. This is a good move for zoning because it beats almost every ranged move in the game. Beware though this can drain a good amount of bullets so it is not recommended to over use Blast Gatling. The A version shoots 10 bullets and the B version shoots 20 Bullets, the air A version shoots 9 bullets at a half screen angle and the air B version shoots 14 bullets at a full screen angle. The EX version starts up faster than the A version and shoots the same amount of bullets as the B version, it can be used for combos that are not possible with the regular versions.

Type 7 Radical Cannon [214A or 214B]: Shoots a grenade in an arch that puts the opponent in a juggle state if they are hit with it. The grenade can be detonated early by pressing A if you used the A version of the move or B is you used the B version of the move, this is useful to have the opponent jump into the explosion and lets you move around earlier either to combo off of or to just discourage them from jumping while you pressure. EX version shoots two grenades at the same time at both the A and B version distances making it harder to dodge.

Mode Change [22A or 22B]: The most basic move used to activate Orgia mode. This lifts Aigis slightly in the air with the A version and a full character height up in the air with the B version. There are many ways to combo into this, I list a few in the combo section to start you off. It takes a little while to recover when doing Mode Change so it is not recommended to do this by itself especially up close, you can use it from near full screen if you know the opponent will not be able to punish it though. The EX version of Mode Change starts and recovers faster than the regular versions making it safer to do by itself, still not very useful though better to just save the meter for combos or supers.

5 Barrel Medusa [214C or 214D / Orgia Mode only / In air ok]: Fires off several missiles in either a straight line or at an angle. This move takes no bullets and does a fairly good amount of damage for a zoning attack, but you are only able to use this while in Orgia mode, which is when you are supposed to be rushing down the opponent. If your opponent is giving you a hard time getting in to start the mix ups you can use this and cancel with a Orgia Boost to keep them pinned down long enough for you to get over to them and start pressuring, and if it hits you can combo off of it. EX version shoots a much larger amount of missiles to deal more damage.

Megido Fire [236C or 236D / Orgia Mode only / In air ok]: Aigis shoots out flames from her hands and spins around in a circle, if the opponent is hit with this it automatically goes into a combo hitting them several times and ending with a push to the ground, while he is getting pushed to the ground you can hit him with a couple different moves that lead to a bigger combo. The EX version allows you to combo into a Radical Cannon A which gives you more damage and options for combos.



Combos -
Most of these combos may be started with a jumping A or B, if it already starts with a jumping attack that means it must to be started with one.

Normal Mode Combos:
  • AAAAA [2246 Damage / Auto Combo, basic easy combo to do if you have the meter and don't want to risk dropping a combo]
  • B xx C [891 Damage / Launches the opponent near full screen away forcing them to make their way in again / Important to use]
  • 2A xx AA *wait for a couple bullets to hit* xx B xx Jump Cancel ~ J.C [1110 Damage / Main bnb combo to use when not in Orgia mode for a bit of easy damage]
  • AAA xx Jump Cancel ~ J.B ~ B xx C [1441 Damage / Takes a little time to get used to but this is a great combo that should be used for punishing]
  • J.C *2 Hits, land, jump again* J.A xx Jump Cancel xx J.A xx J.B xx CJ.B ~ AA xx Jump Cancel ~ J.C [2036 Damage / Midscreen / Very damaging combo for using no meter]
  • AA xx Mode Change B ~ J.C *one hit* xx Megido Fire D ~ B xx Jump Cancel ~ J.B xx J.C [2222 Damage / Main combo into Orgia mode / Can be started from J.B or 2A for a starting mix up]
  • Sweep xx B+D [1238 Damage / Extremely simple way to combo into Orgia mode in case the one above is too difficult for you]

Orgia Mode Combos:
  • Sweep xx Orgia Boost ~ J.B xx J.C *one hit* ~ *land* Megido Fire D ~ B xx Jump Cancel ~ J.B xx J.C xx Megido Fire D [2813 Damage / Great damage with no meter / Sets up more mix ups]
  • AA xx Jump Cancel ~ J.B xx J.C *one hit* xx EX Megido Fire ~ Type 7 Radical Cannon A xx Jump Cancel ~ J.B xx J.C xx Megido Fire D ~ B [3301 Damage / Midscreen / Recommended to start this with either a J.B , 2A , or 5 Barrel Medusa / Most common Orgia mode combo]
  • Throw xx Orgia Boost ~ J.B ~ B xx Jump Cancel ~ J.B xx J.C *one hit* xx Megido Fire D ~ B [2005 Damage / Basic combo from a throw / Important for mix ups to know how to combo after her throw]
Last edited by xxMarshy on Tue Nov 06, 2012 7:00 am, edited 88 times in total.

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xxMarshy
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Overseer Code: *SFxT Overlord*
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Location: United States

P4A Aigis Guide - The Heartless Armed Angel

Postby xxMarshy » Sat Aug 25, 2012 10:20 am

Frame Data

Normals -
Spoiler: show
5A -
Damage: 170
SP Gain: 2.6%
Level: 2
Attribute: Body
Guard: All
Cancel: CJSO
P1: 200
P2: 200
SMP: 50
Startup: 5
Active: 3
Recovery: 16
Static Diff: -6
Invulnerable: 0

5AA (With Ammo) -
Damage: 100x10
SP Gain:
Level: 2
Attribute: Body, Projectile
Guard: All
Cancel: -C(J)SO
P1: 0
P2: 0
SMP: 50
Startup: 10
Active: 2F Intervals
Recovery: 46
Static Diff: -7
Invulnerable: 0

5AA (Without Ammo) -
Damage: 400x2
SP Gain:
Level: 3
Attribute: Body
Guard: All
Cancel: C(J)SO
P1: 0
P2: 100
SMP: 50
Startup: 8
Active: 1, (4), 10
Recovery: 9
Static Diff: -9
Invulnerable: 0

5AAA -
Damage: 800
SP Gain:
Level: 5
Attribute: Head
Guard: All
Cancel: JSO
P1: 0
P2: 800
SMP: 50
Startup: 30
Active: 5
Recovery: 10
Static Diff: X
Invulnerable: 0

5B -
Damage: 400
SP Gain: 3.4%
Level: 4
Attribute: Body, Projectile
Guard: All
Cancel: C(J)SO
P1: 300
P2: 100
SMP: 50
Startup: 12
Active: 3
Recovery: 23
Static Diff: -9
Invulnerable: 0

2A -
Damage: 160
SP Gain: 2.5%
Level: 2
Attribute: Leg
Guard: L
Cancel: CSO
P1: 500
P2: 100
SMP: 50
Startup: 7
Active: 4
Recovery: 9
Static Diff: 0
Invulnerable: 0

2B (With Ammo) -
Damage: 120x8
SP Gain:
Level: 3
Attribute: Body, Projectile
Guard: All
Cancel: C(J)SO
P1: 0
P2: 0
SMP: 50
Startup: 7
Active: 2F Intervals
Recovery: 58
Static Diff: -27
Invulnerable: 0

2B (Without Ammo) -
Damage: 300
SP Gain: 3.1%
Level:
Attribute: Body
Guard: AUB
Cancel: CJSO
P1:
P2:
SMP:
Startup:
Active:
Recovery:
Static Diff:
Invulnerable: 0

j.A -
Damage: 100, 50x2
SP Gain:
Level: 1
Attribute: Head
Guard: H(1), All
Cancel: CJSO
P1: 200
P2: 100
SMP: 50
Startup: 6
Active: 2, 2, 2
Recovery: 14
Static Diff:
Invulnerable: 0

j.B -
Damage: 300
SP Gain: 3.1%
Level: 3
Attribute: Head
Guard: HA
Cancel: CJSO
P1: 200
P2: 100
SMP: 50
Startup: 9
Active: 8
Recovery: 10
Static Diff:
Invulnerable: 0

j.2B -
Damage: 200x3
SP Gain:
Level: 1
Attribute: Projectile
Guard: All
Cancel: CJO
P1: 0
P2: 50
SMP: 50
Startup: 9
Active: 2F Intervals, Grenade 17F, Explosion 2F
Recovery: 27
Static Diff:
Invulnerable: 0

All Out Attack -
Damage: 300
SP Gain: 3/1%
Level: 5
Attribute: Body
Guard: H
Cancel: O
P1: 0
P2: 1000
SMP: 10,000
Startup: 28
Active: 5
Recovery: 37
Static Diff: -13
Invulnerable: 14-28 Guard

All Out Rush -
Damage: 180xN
SP Gain: 1.6%xN
Level: 5
Attribute: Body
Guard: H
Cancel: O
P1: 500
P2: 100
SMP: 50
Startup:
Active:
Recovery:
Static Diff:
Invulnerable:

All Out Finish (C) -
Damage: 1800
SP Gain: 6.5%
Level: 4
Attribute: Body
Guard: H
Cancel: O
P1: 500
P2: 300
SMP: 50
Startup:
Active:
Recovery:
Static Diff:
Invulnerable:

All Out Finish (D) -
Damage: 1000
SP Gain: 4%
Level: 5
Attribute: Body
Guard: H
Cancel: O
P1: 500
P2: 100
SMP: 50
Startup:
Active:
Recovery:
Static Diff:
Invulnerable:

Sweep -
Damage: 700
SP Gain: 4.6%
Level: 3
Attribute: Leg
Guard: L
Cancel: SO
P1: 0
P2: 200
SMP: 50
Startup: 13
Active: 5
Recovery: 15
Static Diff: -5
Invulnerable: 0

Guard Cancel Attack -
Damage: 0
SP Gain: -50%
Level:
Attribute:
Guard: All
Cancel: O
P1:
P2:
SMP:
Startup:
Active:
Recovery:
Static Diff:
Invulnerable:


Persona -
Spoiler: show
5C -
Damage: 900
SP Gain: 5.3%
Level: 5
Attribute: Body
Guard: All
Cancel: C(J)SO
P1: 0
P2: 100
SMP: 2000
Startup: 17
Active: 2
Recovery: 30
Static Diff: -19
Invulnerable: 0

2C -
Damage: 1100
SP Gain: 6%
Level: 5
Attribute: Body
Guard: All
Cancel: C(J)SO
P1: 0
P2: 100
SMP: 2000
Startup: 32
Active: 2
Recovery: 27
Static Diff: -10
Invulnerable: 0

5D (Guard) -
Damage:
SP Gain:
Level:
Attribute:
Guard:
Cancel:
P1:
P2:
SMP:
Startup:
Active: 38-112 Receiving
Recovery: 33
Static Diff:
Invulnerable:

5D (Attack) -
Damage: 400
SP Gain: 3.4%
Level: 5
Attribute: Body
Guard: All
Cancel:
P1: 300
P2: 200
SMP: 50
Startup: 41
Active:
Recovery:
Static Diff:
Invulnerable: 0

2D (Guard) -
Damage:
SP Gain:
Level:
Attribute:
Guard:
Cancel:
P1:
P2:
SMP:
Startup:
Active: 13-73 Receiving
Recovery: 36
Static Diff:
Invulnerable: 0

2D (Attack) -
Damage: 400, 200x3
SP Gain:
Level: 5
Attribute: Body
Guard: HA
Cancel:
P1: 300
P2: 200
SMP: 50
Startup: 36
Active:
Recovery:
Static Diff:
Invulnerable: 0


Specials -
Spoiler: show
22A (Activate) -
Damage: 0
SP Gain: 0
Level:
Attribute:
Guard:
Cancel:
P1:
P2:
SMP:
Startup:
Active:
Recovery: 28
Static Diff:
Invulnerable: 0

22B (Activate) -
Damage: 0
SP Gain: 0
Level:
Attribute:
Guard:
Cancel:
P1:
P2:
SMP:
Startup:
Active:
Recovery: 21
Static Diff:
Invulnerable: 0

22AB (Activate) -
Damage: 0
SP Gain: -25%
Level:
Attribute:
Guard:
Cancel:
P1:
P2:
SMP:
Startup:
Active:
Recovery: 15
Static Diff:
Invulnerable: 0

22A (Deactivate) -
Damage: 0
SP Gain: 0
Level:
Attribute:
Guard:
Cancel:
P1:
P2:
SMP:
Startup:
Active:
Recovery: 28
Static Diff:
Invulnerable: 0

22B (Deactivate) -
Damage: 0
SP Gain: 0
Level:
Attribute:
Guard:
Cancel:
P1:
P2:
SMP:
Startup:
Active:
Recovery: 23
Static Diff:
Invulnerable: 0

22AB (Deactivate) -
Damage: 0
SP Gain: -25%
Level:
Attribute:
Guard:
Cancel:
P1:
P2:
SMP:
Startup:
Active:
Recovery: 23
Static Diff:
Invulnerable: 0

236A -
Damage: 90x10
SP Gain:
Level: 3
Attribute: Projectile
Guard: All
Cancel: UO
P1: 0
P2: 0
SMP: 50
Startup: 20
Active:
Recovery: 75
Static Diff:
Invulnerable: 0

236B -
Damage: 90x20
SP Gain:
Level: 3
Attribute: Projectile
Guard: All
Cancel: UO
P1: 0
P2: 0
SMP: 50
Startup: 29
Active:
Recovery: 102
Static Diff:
Invulnerable: 0

236AB -
Damage: 90x20
SP Gain: -25%
Level: 3
Attribute: Projectile
Guard: All
Cancel: UO
P1: 0
P2: 0
SMP: 50
Startup: 16
Active:
Recovery: 73
Static Diff:
Invulnerable: 0

214A -
Damage: Bomb 300, Explosion 900
SP Gain:
Level: 4
Attribute: Projectile
Guard: All
Cancel: O
P1: 0
P2: 100
SMP: 50
Startup: 35
Active: Until explosion + 30 After Explosion
Recovery: 59
Static Diff:
Invulnerable: 0

214B -
Damage: Bombo 300, Explosion 900
SP Gain:
Level: 4
Attribute: Projectile
Guard: All
Cancel: O
P1: 0
P2: 100
SMP: 50
Startup: 39
Active: Until Explosion + 30 After Explosion
Recovery: 63
Static Diff:
Invulnerable: 0

214AB -
Damage: (Bomb 300, Explosion 650) x 2
SP Gain: -25%
Level: 4
Attribute: Projectile
Guard: All
Cancel: O
P1: 0
P2: 100
SMP: 50
Startup: 31
Active: Until Explosion + 30 After Explosion
Recovery: 55
Static Diff:
Invulnerable: 0

j.236A -
Damage: 100x9
SP Gain:
Level: 3
Attribute: Projectile
Guard: All
Cancel: UO
P1: 0
P2: 0
SMP: 50
Startup: 19
Active: Until Landing
Recovery: 11 After Landing
Static Diff:
Invulnerable: 0

j.236B -
Damage: 100x14
SP Gain:
Level: 3
Attribute: Projectile
Guard: All
Cancel: UO
P1: 0
P2: 0
SMP: 50
Startup: 25
Active: Until Landing
Recovery: 11 After Landing
Static Diff:
Invulnerable: 0

j.236AB -
Damage: 170x14
SP Gain: -25%
Level: 3
Attribute: Projectile
Guard: All
Cancel: UO
P1: 0
P2: 0
SMP: 50
Startup:
Active: Until Landing
Recovery: 11 After Landing
Static Diff:
Invulnerable: 0

236C -
Damage: 200x2, 100x3, 1600
SP Gain:
Level: 3x5, 5
Attribute: Body
Guard: All
Cancel: U*O
P1: 300
P2: 100, 600
SMP: 50, 1000
Startup: 15
Active: 33
Recovery: 7 + 6 After Landing
Static Diff: -4 to +1
Invulnerable: 0

j.236C -
Damage: 200x2, 100x3, 1600
SP Gain:
Level: 3x5, 5
Attribute: Head
Guard: All
Cancel: U*O
P1: 300
P2: 100, 600
SMP: 50, 1000
Startup: 17
Active: 21
Recovery: Up to 12 After Landing
Static Diff:
Invulnerable: 0

236D -
Damage: 200x2, 100x3, 1600
SP Gain:
Level: 3x5, 5
Attribute: Body
Guard: All
Cancel: U*O
P1: 300
P2: 100, 600
SMP: 50, 1000
Startup: 12
Active: 30
Recovery: 9 After Landing
Static Diff:
Invulnerable: 0

j.236D -
Damage: 200x2, 100x3, 1600
SP Gain:
Level: 3x5, 5
Attribute: Head
Guard: All
Cancel: U*O
P1: 300
P2: 100, 600
SMP: 50, 1000
Startup: 12
Active: 30
Recovery: 9 After Landing
Static Diff:
Invulnerable: 0

236CD -
Damage: 200x2, 100x13, 1600
SP Gain: -25%
Level: 3x15, 5
Attribute: Body
Guard: All
Cancel: U*O
P1: 300
P2: 100, 400
SMP: 50, 1000
Startup: 13
Active: 30
Recovery: 5 + 4 After Landing
Static Diff: +1 to +4
Invulnerable: 0

j.236CD -
Damage: 200x2, 100x13, 1600
SP Gain: -25%
Level: 3x15, 5
Attribute: Head
Guard: All
Cancel: U*O
P1: 300
P2: 100, 400
SMP: 50, 1000
Startup: 14
Active: 30
Recovery: 9 After Landing
Static Diff:
Invulnerable: 0

214C -
Damage: 300x5
SP Gain:
Level: 3
Attribute: Projectile
Guard: All
Cancel: O
P1: 300
P2: 0
SMP: 50
Startup: 31
Active:
Recovery: 71
Static Diff:
Invulnerable: 0

j.214C -
Damage: 300x5
SP Gain:
Level: 3
Attribute: Projectile
Guard: All
Cancel: O
P1: 300
P2: 0
SMP: 50
Startup: 25
Active:
Recovery: 71
Static Diff:
Invulnerable: 0

214D -
Damage: 300x5
SP Gain:
Level: 3
Attribute: Projectile
Guard: All
Cancel: O
P1: 300
P2: 0
SMP: 50
Startup: 31
Active:
Recovery: 71
Static Diff:
Invulnerable: 0

j.214D -
Damage: 300x5
SP Gain:
Level: 3
Attribute: Projectile
Guard: All
Cancel: O
P1: 300
P2: 0
SMP: 50
Startup: 25
Active:
Recovery: 71
Static Diff:
Invulnerable: 0

214CD -
Damage: 150x15
SP Gain: -25%
Level: 3
Attribute: Projectile
Guard: All
Cancel: O
P1: 300
P2: 0
SMP: 50
Startup: 25
Active:
Recovery: 131
Static Diff:
Invulnerable: 0

j.214CD -
Damage: 150x15
SP Gain: -25%
Level: 3
Attribute: Projectile
Guard: All
Cancel: O
P1: 300
P2: 0
SMP: 50
Startup: 37
Active:
Recovery: 146
Static Diff:
Invulnerable: 0


Furious Action -
Spoiler: show
BD -
Damage: 900
SP Gain: 5.3%
Level: 4
Attribute: Body
Guard: All
Cancel: U
P1: 800
P2: 100
SMP: 50
Startup: 10
Active: 4
Recovery: 64
Static Diff: -51
Invulnerable: 1-13 All

j.BD -
Damage: 900
SP Gain: 5.3%
Level: 4
Attribute: Body
Guard: All
Cancel: U
P1: 800
P2: 100
SMP: 50
Startup: 8
Active: 4
Recovery: 15 After Landing
Static Diff:
Invulnerable: 1-11 All


Throws -
Spoiler: show
Ground Throw -
Damage: 0, 0, 910
SP Gain: 0%, 0%, 9.3%
Level: 0, 2, 4
Attribute: Throw
Guard: Throw
Cancel: O
P1: 0
P2: 1100, 100
SMP: 50
Startup: 5
Active: 3
Recovery: 25
Static Diff:
Invulnerable:

Air Throw -
Damage: 0, 0, 1100
SP Gain: 0%, 0%, 4%
Level: 0, 5
Attribute: Throw
Guard: Throw
Cancel: O
P1: 0
P2: 1200, 100
SMP: 50
Startup: 4
Active: 3
Recovery: 19
Static Diff:
Invulnerable:


Supers -
Spoiler: show
236236C -
Damage: 2000
SP Gain: -50%
Level: 5
Attribute: Body
Guard: All
Cancel: O
P1: 400
P2: 100
SMP: 50
Startup: 1+12
Active: Until Contact or Corner
Recovery: 54
Static Diff: -31
Invulnerable: 1-12 All, 13-33 Guard

j.236236C -
Damage: 2000
SP Gain: -50%
Level: 5
Attribute: Body
Guard: All
Cancel: O
P1: 0
P2: 500
SMP: 50
Startup: 1+12
Active: Until Contact or Corner
Recovery: 14 After Landing
Static Diff:
Invulnerable: 1-12 All, 13-33 Guard

236236D -
Damage: 2500
SP Gain: -50%
Level: 5
Attribute: Body
Guard: All
Cancel: O
P1: 400
P2: 100
SMP: 50
Startup: 1+20
Active: Until Contact or Corner
Recovery: 55
Static Diff: -32
Invulnerable: 1-41 All

j. 236236D -
Damage: 2500
SP Gain: -50%
Level: 5
Attribute: Body
Guard: All
Cancel: O
P1: 0
P2: 500
SMP: 50
Startup: 1+20
Active: Until Contact or Corner
Recovery: 14 After Landing
Static Diff:
Invulnerable: 1-41 All

214214C -
Damage: 2800
SP Gain: -50%
Level: 5
Attribute: Projectile
Guard: All
Cancel: R
P1: 500
P2: 100
SMP: 50
Startup: 1+3
Active:
Recovery: 49
Static Diff: +4
Invulnerable: 1-6 All

214214D -
Damage: 400, 200x9
SP Gain: -50%
Level: 5
Attribute: Projectile
Guard: All
Cancel: R
P1: 500
P2: 100
SMP: 500
Startup: 1+14
Active:
Recovery: 54
Static Diff: -7
Invulnerable: 1-17 All

j.222C+D -
Damage: Instant K.O.
SP Gain: -100%
Level: 3x4, 5
Attribute: Projectile
Guard: All
Cancel:
P1: 0
P2: 0
SMP: 50
Startup: 1+51
Active:
Recovery: 29 After Landing
Static Diff:
Invulnerable: 1-115 All
Last edited by xxMarshy on Tue Nov 13, 2012 3:48 pm, edited 12 times in total.

User avatar
xxMarshy
Posts: 539
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Overseer Code: *SFxT Overlord*
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Re: P4A Aigis Guide - The Heartless Armed Angel

Postby xxMarshy » Sat Aug 25, 2012 10:27 am

Feel free to give suggestions for the guide, leave questions for me to answer, or just discuss about Aigis in general, I will reply as soon as I can.
Last edited by xxMarshy on Mon Aug 27, 2012 11:02 am, edited 1 time in total.

Raging Ghost
Posts: 23
Joined: Thu Jul 19, 2012 6:57 am
PSN Gamertag: AfroGamerNinja

Re: P4A Aigis Guide - The Heartless Armed Angel

Postby Raging Ghost » Sat Aug 25, 2012 2:40 pm

We all know the following:

-Her DP can trigger Orgia Mode.
-Her strong Persona attack is a counter.
-You only regain bullets at the end of a round.
-Tapping twice a button when doing the Radical Cannon seems to allow the projectile to explode prematurately.

User avatar
xxMarshy
Posts: 539
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Overseer Code: *SFxT Overlord*
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Location: United States

Re: P4A Aigis Guide - The Heartless Armed Angel

Postby xxMarshy » Sat Aug 25, 2012 3:43 pm

Raging Ghost wrote:We all know the following:

-Her DP can trigger Orgia Mode.
-Her strong Persona attack is a counter.
-You only regain bullets at the end of a round.
-Tapping twice a button when doing the Radical Cannon seems to allow the projectile to explode prematurately.

Yep I plan on adding all that, thanks for taking an interest in the guide, I've made several guides and you are the first one to actually comment on one. :lol:

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Ninjanuity
Posts: 1385
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Re: P4A Aigis Guide - The Heartless Armed Angel

Postby Ninjanuity » Sun Aug 26, 2012 1:55 am

I PM'd a few stuff that'll help you Marshy. :]
SF4: Makoto
GG: Xrd- I-no, May +R- Baiken, I-no
Persona: Aigis

User avatar
xxMarshy
Posts: 539
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Overseer Code: *SFxT Overlord*
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Location: United States

Re: P4A Aigis Guide - The Heartless Armed Angel

Postby xxMarshy » Sun Aug 26, 2012 10:48 am

Thank you Ninjanuity, those links will help me a lot, especially for the match ups. Most likely I will write down the gist of what they said for each match up, add my own stuff and edit it where it needs it, the info is kind of all over the place so it needs it. Also, nice avatar, I just finished watching that anime a couple days ago =P
Last edited by xxMarshy on Mon Aug 27, 2012 10:37 am, edited 1 time in total.

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Shiranui
Posts: 1867
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Re: P4A Aigis Guide - The Heartless Armed Angel

Postby Shiranui » Mon Aug 27, 2012 9:33 am

Good luck on your guide sir.
I main SFxT, I play a mean (cute) robot.

27th place at EVO2013. Calculated masher; gentleman and scrub.

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xxMarshy
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Location: United States

Re: P4A Aigis Guide - The Heartless Armed Angel

Postby xxMarshy » Mon Aug 27, 2012 10:17 am

Shiranui wrote:Good luck on your guide sir.

Thanks Shiranui, i'm trying my best, going for that $50 :P
Also hope to be the Aigis overseer.

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xxMarshy
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Re: P4A Aigis Guide - The Heartless Armed Angel

Postby xxMarshy » Tue Aug 28, 2012 6:35 am

Updated the normals and how to zone effectively sections. Using your persona, general gameplay strategy, a couple new combos, and the rest of the matchups will be here sometime by the end of the week hopefully.


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