Firebrand Discussion

User avatar
Zombiebrian
Posts: 6943
Joined: Tue Mar 03, 2009 3:35 pm
Overseer Code: GOD
Location: Dundee, Scotland
Contact:

Firebrand Discussion

Postby Zombiebrian » Sun Sep 24, 2017 3:24 pm

Image

Firebrand is a type of gargoyle known as a Red Arremer. He will stand up to any threat posed to his home, the Demon Village, without a trace of fear. Firebrand is considered to be an elite warrior among the Red Arremers, making him a hero in his own way. Firebrand’s Demon Village is now a part of the Dark Kingdom. His current allegiance is unknown, so we must keep a watchful eye on him.
Angry old survivor from 2009 eventhubs :evil:

User avatar
Zombiebrian
Posts: 6943
Joined: Tue Mar 03, 2009 3:35 pm
Overseer Code: GOD
Location: Dundee, Scotland
Contact:

Re: Firebrand Discussion

Postby Zombiebrian » Sun Sep 24, 2017 3:46 pm

Command Normals

Demonic Knife
:joystick-right: :plus: :punch-light:
Moves Firebrand forward a little while giving him a slightly slower punch than regular :punch-light:

Devil's Claw
:joystick-charge-down: :plus: :kick-hard: (in the air)
Firebrands Divekick dives feet first quickly from the air on hit will ground bounce opponent and put firebrand in a fly state, on block will land firebrand immediately often right next to your opponent it is pretty safe though from jabs an the like from what i tested.

Twin Fang
:joystick-down-right: :plus: :punch-light:
Bit more range than standard crouching light punch im guessing a lil more startup too.


Moves

Demon Missile
:joystick-right: :joystick-down: :joystick-down-right: :plus: :punch: or Kick :kick:
:punch-light: version knocks down and leaves firebrand in a fly state can be followed up with super or covering a tag out
:punch-hard: version also knocks down but firebrand passes through opponent. More useful for extending a combo into a tag switch combo
:kick-light: Is firebrands traditional swoop move after a heavy start up he swoops from above down towards your opponent, knocks down and leaves many opportunities for followups
:kick-hard: firebrand flys across the ground or dives from the air grabbing opponent dragging them across the ground and smacking them for a wall bounce leaving them open to a followup provided you haven't already used it in the same combo prior.

Hell's Elevator
:joystick-down: :joystick-down-left: :joystick-left: :plus: :punch: or :kick:
:punch-light: is like a hop up in the air with a slight hover
:punch-hard: is a hop into the air directly in front of firebrand if your opponent is directly in front of you, you will end up on the other side of them useful for mixups and tag ins leaves firebrand in a fly state
:kick-light: Straight up and fly state
:kick-hard: Firebrand backflips into the air away from opponent and into fly state, really useful for creating a bit of distance ideal for tagging in

Hell Dive
:joystick-down: :joystick-down-left: :joystick-left: :plus: :punch: or :kick: in the air)
:punch-light: Firebrand descends directly down fast good for getting out the air fast.
:punch-hard: Dive bombs diagonally down towards opponent can be cancelled into specials
:kick-light: puts firebrand in a fly state
:kick-hard: Flys him diagonally away from opponent can be special cancelled

Hell Spitfire
:joystick-down: :joystick-down-right: :joystick-right: :plus: :punch: or Kick (can be done in air)
:punch-light: Firebrand fires a fireball straight ahead
:punch-hard: Fires diagonally upwards
:kick-light: With slow startup firebrand fires directly down a multi hitting longish lasting fireball like a flame carpet
:kick-hard: Fires the same as above but in a looping arc across the screen hits multiple times

Tornado
:joystick-down: :joystick-down: :plus: :punch:
:punch-light: Puts a mini tornado just in front of Firebrand
:punch-hard: Same tornado is placed but firebrand pushes it midscreen

Just a word on igniting the tornado if any of firebrands fireballs hits the tornado it busts into flames creating a bigger hitboxthat reaches the top of the about the size of the screen

Wall Cling
Near a wall :joystick-left: :joystick-left:
Firebrand will cling onto the side of the screen for a few seconds with several followups
:punch-light: Will send a fireball across the screen
:punch-hard: Will send a fireball diagonally across the screen
:kick-light: Will send a flame carpet projectile diagonally down
:kick-hard: Will let go of the wall

Hypers

Dark Fire
:joystick-down: :joystick-down-right: :joystick-right: :plus: :punch-2x:

Firebrand breaths fire in a flame thrower way from the bottom of the screen moving to the top this is usually his go to combo ender it can be done in the air or on the ground. and can momentarily pin down and opponent for a tag.
lvl1

Luminous Body
:joystick-down: :joystick-down: :plus: :punch-2x:
Firebrand gains a temporary speed boost
Lvl1

Chaos Tide
:joystick-down: :joystick-down: :plus: :kick_2x:
Firebrand calls in a friend who attacks depending on firebrands actions
lvl3

Red Blaze
:joystick-down: :joystick-down-right: :joystick-right: :plus: :kick_2x:
Firebrands level 3 super does big damage can otg and goes fullscreen
Angry old survivor from 2009 eventhubs :evil:

User avatar
Zombiebrian
Posts: 6943
Joined: Tue Mar 03, 2009 3:35 pm
Overseer Code: GOD
Location: Dundee, Scotland
Contact:

Re: Firebrand Discussion

Postby Zombiebrian » Sun Sep 24, 2017 10:33 pm

Angry old survivor from 2009 eventhubs :evil:


Return to “MVCi Character Discussions”

Who is online

Users browsing this forum: No registered users and 1 guest