Tekken 7 Discussion Thread

The King of Iron Fist Returns
TrueGamingGuru
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Re: Tekken 7 Discussion Thread

Postby TrueGamingGuru » Wed Jun 08, 2016 4:13 pm

TEKKEN-NET Carry Over Data from Tekken 7 to Fated Retribution

Alongside the June 15 Press conference news, Tekken Official published a final complete list of all carry over data from Tekken 7 in arcades to the Fated Retribution update. Ranks are not getting completely reset but rather, you'll start off with a lower rank in Fated Retribution when it goes live next month. The most notable of news to come from this is that Treasure box and item development have been removed and that a new fight money shop is being implemented into Tekken-net. This news may not be much for those waiting out on console version but for those playing on the arcade version, I translated the list of carry over information below.

TEKKEN-NET Data ≫ http://www.tekken-official.jp/news/?p=4050

▌TEKKEN-NET Carry Over
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■ TEKKEN-NET Data You can carry over
・ Win / Loss records and percentage (Online and in store matches only)
・ Player Level
・ Player Name
・ Player Comment
・ All Team data (Team notes, goals, points & levels)

◎ Items below carry over(※)
・ Customization Items
・ Acquired Item Colours
・ Title Plates
・ Player Headers
・ Life Bar Customizations
・ Character Panels
・ Player Panels
・ Player Icons

■ TEKKEN-NET Rank Data

Ranks are not reset, the rank you start in FR depends on your current T7 rank.

Left: T7 & Right: FR

Beginner ranks (kyu) → Beginner
1st Dan → 1st Dan
2nd Dan → 2nd Dan
3rd Dan → 2nd Dan
Mentor → 3rd Dan
Expert → 3rd Dan
Master → 3rd Dan
Grand Master → 3rd Dan
Brawler → New Rank
Marauder → New Rank
Fighter → Expert
Berserker → Expert
Warrior → Brawler
Avenger → Brawler
Vindicator → Fighter
Juggernaut → Fighter
Vanquisher → Warrior
Destroyer → Warrior
Conqueror → Juggernaut
Savior → Juggernaut
Genbu → Vanquisher
Byakko → Vanquisher
Seiryu → Vanquisher
Suzaku → Vanquisher
Mighty Ruler and Up → Savior

■ Data that does not carry-over
・ Certain match data (Perfect wins, Perfect losses, Great wins & losses, Draw games, Power Crush used & Power Crush successfully hit)
・ Customization Blue prints
・Present Box Items (※ Fight money, customizations etc.)
・ All customization and title plate equipment settings (Items still kept, just everything going to default)
・ Player Points
・ Treasure Box Gauge
・ Your final Tekken Tag Tournament 2 rank
・ Favourite players and arcade
◎ Following Items
・ Title plates from TTT2
・ Orbs
・ All Lottery Tickets (Normal & Silver, money etc.)

『TEKKEN 7 FATED RETRIBUTION』

▼ Being Removed
・「Treasure Box」
・「Item Development」
→ Customization item development, blue prints and all orbs are being removed.

▼ Being Added
・「Fight Money Shop」

→ A fight money shop where you can purchase items with Fight Money is being added. Further news and details on the shop to come when Tekken 7 Fated Retribution launches.

Source: avoidingthepuddle

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Re: Tekken 7 Discussion Thread

Postby Lavama » Tue Jun 14, 2016 7:22 am

So pardon my language but

GUYS

HOLY ****

PC TEKKEN 7

I HAVE NO REASON TO GET A NEW CONSOLE
Self Proclaimed Worst Player Here!

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Re: Tekken 7 Discussion Thread

Postby TrueGamingGuru » Wed Jun 15, 2016 9:57 pm

Arcade Side - The King Of Iron Fist Tournament 2016 Announced

Announced at the Japanese press conference event , the arcade side of Bandai Namco will once again be running a King of Iron Fist Tournament series for this year and on Tekken 7 Fated Retribution. This is not to be confused with the North American side of this tournament which I presume will be running separate to this one. Official promotional videos of the event is now up on the Tekken YouTube channel and the 1st and 2nd place at this year's EVO will be invited to the finals event later this year!

Tekken official ≫ www.tekken-official.jp/news/?p=4172

Tekken channel ≫ www.youtube.com/user/tekkenchannel

https://www.youtube.com/watch?v=7i51UIdALro

Source: avoidingthepuddle

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Re: Tekken 7 Discussion Thread

Postby TrueGamingGuru » Wed Jun 15, 2016 9:58 pm

Tekken 7 Fated Retribution Launches Into Arcades on July 5th

In addition to the KOIFT 2016 announcement at the Japanese press conference event, Tekken 7 Fated Retribution will be launching into Japanese arcades on July 5th. This comes real soon before EVO next month giving potential internationals competitors a small window to practice for the big global tournament. Tekken 7 Fated Retribution adds 2 new characters Akuma from SF and Nina with 2 new stages Mishima Building & Abandoned Temple (Akuma's stage). The website for Tekken 7 Fated Retribution is now up for viewing:

Tekken 7 Fated Retribution ≫ www.tekken-official.jp/tk7frac/

Source: avoidingthepuddle

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Re: Tekken 7 Discussion Thread

Postby TrueGamingGuru » Wed Jun 15, 2016 10:09 pm

Watch The Nobi VS Tokido Exhibition Match on T7FR's New Mishima Building Stage

http://www.avoidingthepuddle.com/storag ... 6003205375

Taken place at the Japanese Press conference event for Tekken 7 Fated Retribution was once again another Nobi VS Tokido exhibition match. Once again those crazy Japanese with their production levels, they had Lenne Hardt back introducing the players and even made Nobi wear his championship ring during the exhibition. It was a short set but Nobi used his Dragunov against Tokido's Akuma in the latest build of the game which will be out next month. The build had the new Mishima Building stage which is a sprawling elevator stage with a transition to the rooftop in the later rounds. Since the King Of Iron Fist Tournament 2016 was announced, Tokido mentioned himself on the broadcast that he himself is now interested in participating in Tekken 7 tournaments so who knows, you may face off against the 'Murderface' yourself at the next tournament.

▌Nobi VS Tokido Exhibition Match
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https://www.youtube.com/watch?v=c7xw1QykXiA

▌Tekken 7 Fated Retribution's Mishima Building
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http://www.avoidingthepuddle.com/storag ... 6004041376

http://www.avoidingthepuddle.com/storag ... 6004090949

http://www.avoidingthepuddle.com/storag ... 6004257173

http://www.avoidingthepuddle.com/storag ... 6004346807

http://www.avoidingthepuddle.com/storag ... 6004383949

http://www.avoidingthepuddle.com/storag ... 6004432133

http://www.avoidingthepuddle.com/storag ... 6004498477

Source: avoidingthepuddle

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Re: Tekken 7 Discussion Thread

Postby TrueGamingGuru » Fri Jun 17, 2016 4:24 pm

Harada Talks Tekken 7 at E3: Story Mode and Other Port Details

Tekken 7 has been out for over a year in Japanese arcades, but there is a lot of information left to glean about the eventual port to home consoles. At E3, GameSpot sat down with Harada and asked several questions, like how legacy controllers will–or will not–be supported. Harada’s answer implied they are making their own drivers, and do desire to make as many controllers work with the game as they can, but with so many on the market, it’s difficult to guarantee global compatibility.

Harada also goes in-depth about sections of the game’s story. He claims that it’s “unlike anything we’ve done so far,” and also hints at some closure to the Mishima story arc. He also goes into why and how Street Fighter’s Akuma fits into the central story.

https://www.youtube.com/watch?v=rx7u24kN_Uo

Source: shoryuken

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Re: Tekken 7 Discussion Thread

Postby TrueGamingGuru » Sat Jun 25, 2016 2:13 pm

Eliza Possibly Coming to Tekken 7 Fated Retribution

With Tekken 7’s Fated Retribution update, the game gains a couple of new characters–returning character Nina Williams and guest character Akuma from Street Fighter. However, it’s likely that the cast will continue to expand in the coming months leading up to the game’s console release.

In a video shown during the Tekken 7 Fated Retribution X CR Tekken 2 Toshin Ver. Press Conference, we get to catch a glimpse of one another possible new character, Eliza, the vampire introduced in Tekken Revolution.

Eliza can be briefly glimpsed near the start of the press conference, at around 1 minute 45 seconds into the video below from Avoiding the Puddle’s Flying Wonkey.

https://www.youtube.com/watch?v=03GqN6UApoI

Wonkey also later provided screen caps when queried about this on Twitter (including another shot from a later segment in the above video).

https://twitter.com/Flying_Wonkey/statu ... wsrc%5Etfw

Of course, this doesn’t necessarily mean that Eliza is coming to Tekken 7, as the event itself was talking about the CR Tekken 2 Toshin Version–a pachinko game–in addition to Tekken 7. That said, the footage of her seems new, not something from her original trailer for Tekken Revolution.

We’re likely bound to learn more on whether or not Eliza, or any other characters are coming to Tekken 7 in the coming months.

Source: shoryuken

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Re: Tekken 7 Discussion Thread

Postby TrueGamingGuru » Sat Jun 25, 2016 2:15 pm

Tekken Talk #2 - Markman & Rip with Special Guests Harada & Michael Murray

Tekken Talk Episode 2 with special guests Katsuhiro Harada and Michael Murray from the Tekken team is now up on YouTube. Lots of interesting topics discussed such as the PC version of Tekken 7, Tekken X Street Fighter, Tekken Ball, post launch support, console/PC cross play and a bunch more. I'm going to throw this out there and say I'm all for post launch support for Tekken as it keeps things fresh and exciting and makes people come back for new content. Whether it is small things like new costumes & customizations or maybe something big like a game expansion that adds more Street Fighter characters turning it into Tekken X Street Fighter. (Don't go wild with that idea please internet, I'm not saying they're going to do that haha.) And of course, hearing that Harada himself is a big PC gamer and that all features that you can come to expect from a standard PC game are to be expected is very reassuring news for the PC version in comparison to certain other games with poor quality PC ports in recent times. This is getting quite lengthy so I'll stop here but you can catch the whole interview over on Bandai Namco's Fight channel:

Bandai Namco Official Fight Channel ≫ www.youtube.com/channel/UCKHx_yf3dI2ajWAjXRJ_9Rw

▌Tekken Talk #2
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https://www.youtube.com/watch?v=cx9eMds0aS0

Join us for our "monthly" Live-Stream showing off everything TEKKEN! Our host MarkMan talks to the head of developers of the TEKKEN team and the most recent winner of the KOTIF NA 2016 Tournament!

Follow them on Twitter:
twitter.com/MarkMan23
twitter.com/reepal
twitter.com/Harada_TEKKEN
twitter.com/mykeryu

Official TEKKEN Facebook Page: www.facebook.com/tekken/?fref=ts
Official TEKKEN Twitter: twitter.com/TEKKEN
Official TEKKEN Channel: www.youtube.com/user/tekkenchannel
Official TEKKEN Twitch.TV Channel: https://www.twitch.tv/tekken/profile

Source: avoidingthepuddle

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Re: Tekken 7 Discussion Thread

Postby TrueGamingGuru » Fri Jul 01, 2016 11:11 pm

Tekken 7 Fated Retribution Site Update - New Game Modes & Character Movelists

http://www.avoidingthepuddle.com/storag ... 7361101068

Tekken 7 Fated Retribution is mere days away in Japan and Korea! The official website for the expansion to Tekken 7 is live and it details several new things in store for the game. First off are the new games modes: Friend Matching and Premium Training mode. Friend Matching allows you to designate the game to match you up online with friends who are also online playing Tekken 7. As for Premium Training mode, it is an improved version of the standard Training mode already in the game but will allow you to see damage values, give you more settings for the CPU opponent and lets you reset the stage back to the beginning without having to go back to the character select screen. These new modes require Banacoins that you have to buy separately and load into your account to use so this marks the new business model for the game announced a bit back. With that said, character movelist PDF files are now available on the site so be sure to check it out to see who got new moves. Tekken 7 Fated Retribution is out in arcades on July 5th.

TEKKEN 7 FATED RETRIBUTION ≫ http://www.tekken-official.jp/tk7frac/

T7FR Beginner's Guide PDF ≫ http://www.tekken-official.jp/tk7frac/p ... rikore.pdf

▌T7 FR - Game Modes
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Site URL: http://www.tekken-official.jp/tk7frac/system/mode.php

FRIEND MATCHING:

Battle your friends wherever they are online! Load Banacoins onto your Bandai Namco account to use the mode and keep playing your friends in Tekken 7 Fated Retribution using revenge match. While you wait for the match to begin, you can enter and use Premium Training Mode. You can add players you meet and know as your friends online via TEKKEN-NET.

http://www.avoidingthepuddle.com/storag ... 7362590898

http://www.avoidingthepuddle.com/storag ... 7362690783

http://www.avoidingthepuddle.com/storag ... 7362723296

PREMIUM TRAINING MODE:

New features are added to regular Training Mode in this Premium version. Each Banacoin you load into the mode gives you 8 minutes of time within the mode to check out the now shown damage values on moves, more options for the CPU opponent which allows more ways to test things out and the ability to reset the stage without going back to the character select screen. You can wait in this mode while you wait for your Friend Match to begin.

http://www.avoidingthepuddle.com/storag ... 7363009185

▌T7FR - Banacoins
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Site URL: http://www.tekken-official.jp/tk7frac/s ... nacoin.php

Banacoins are a new currency that you can load into your Bandai Namco account and use within the game. Once you tap on your card on a Tekken 7 machine, a display in-game will notify how much Banacoins you have to use on Friend Matches & Premium Training Mode. Banacoins can be purchased online or through physical cards with codes to load into your account. T7FR's TEKKEN-NET launches on July 5th.

http://www.avoidingthepuddle.com/storag ... 7364020603

http://www.avoidingthepuddle.com/storag ... 7364120250

▌T7 FR - Character Movelist PDFs
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LINK DIRECTORY: http://www.tekken-official.jp/tk7frac/character/

--

AKUMA - http://www.tekken-official.jp/tk7frac/pdf/gouki.pdf

NINA - http://www.tekken-official.jp/tk7frac/pdf/nina.pdf

CLAUDIO - http://www.tekken-official.jp/tk7frac/pdf/claudio.pdf

KATARINA - http://www.tekken-official.jp/tk7frac/pdf/katarina.pdf

LUCKY CHLOE - http://www.tekken-official.jp/tk7frac/p ... yChloe.pdf

SHAHEEN - http://www.tekken-official.jp/tk7frac/pdf/shaheen.pdf

JOSIE - http://www.tekken-official.jp/tk7frac/pdf/josie.pdf

GIGAS - http://www.tekken-official.jp/tk7frac/pdf/gigas.pdf

KAZUMI - http://www.tekken-official.jp/tk7frac/pdf/kazumi.pdf

KAZUYA - http://www.tekken-official.jp/tk7frac/pdf/kazuya.pdf

HEIHACHI - http://www.tekken-official.jp/tk7frac/pdf/heihachi.pdf

LARS - http://www.tekken-official.jp/tk7frac/pdf/lars.pdf

ASUKA - http://www.tekken-official.jp/tk7frac/pdf/asuka.pdf

LILI - http://www.tekken-official.jp/tk7frac/pdf/lili.pdf

ALISA - http://www.tekken-official.jp/tk7frac/pdf/alisa.pdf

XIAOYU - http://www.tekken-official.jp/tk7frac/pdf/xiaoyu.pdf

FENG - http://www.tekken-official.jp/tk7frac/pdf/feng.pdf

PAUL - http://www.tekken-official.jp/tk7frac/pdf/paul.pdf

LAW - http://www.tekken-official.jp/tk7frac/p ... allLaw.pdf

STEVE - http://www.tekken-official.jp/tk7frac/pdf/steve.pdf

LEO - http://www.tekken-official.jp/tk7frac/pdf/leo.pdf

HWOARANG - http://www.tekken-official.jp/tk7frac/pdf/hwoarang.pdf

KING - http://www.tekken-official.jp/tk7frac/pdf/king.pdf

DRAGUNOV - http://www.tekken-official.jp/tk7frac/pdf/dragunov.pdf

BRYAN - http://www.tekken-official.jp/tk7frac/pdf/bryan.pdf

JIN - http://www.tekken-official.jp/tk7frac/pdf/jin.pdf

DEVIL JIN - http://www.tekken-official.jp/tk7frac/pdf/devilJin.pdf

YOSHIMITSU - http://www.tekken-official.jp/tk7frac/p ... imitsu.pdf

JACK-7 - http://www.tekken-official.jp/tk7frac/pdf/jack7.pdf

▌T7 FR - Customizations
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http://www.avoidingthepuddle.com/storag ... 7364802655

KENDATSU SEN (Item battles)

While playing online in Tekken 7 Fated Retribution, 'Kenda Sen' battles can randomly occur every now and then. When you beat the opponent during this special match, you win certain unique and special customization items to use on your characters!

This won't be available at T7FR launch however and is currently planned to later be added in through an update.

http://www.avoidingthepuddle.com/storag ... 7364957164

Source: avoidingthepuddle

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Re: Tekken 7 Discussion Thread

Postby TrueGamingGuru » Fri Jul 01, 2016 11:16 pm

Tekken 7 Developers On New Features, Character Styles, And Not Charging For In-Game Items

Siliconera recently caught up with Tekken 7 Producer Katsuhiro Harada and designer Michael Murry who shared more on what’s new in the fighter, character styles, and heir process on deciding when to charge for DLC.

How has Tekken 7’s combat system changed from Tekken Tournament 2?

Michael Murry, Game Designer: Did you notice there is a new move? I think the community is calling it “tailspin” now. You could do a spinning kick and send a character into a tail spin. Each character has a few of those. There are properties quite different from bounds. Tailspins go a little further away and towards the wall, the wall mechanics of what are bounds and tailspins is quite different, as well. The game overall has been kind of tuned to not have these extremely long combos. That is something we tried to dial back a little bit.

The rage art system also gives players a chance for a huge comeback. I was able to knock another player out who had 75% health when I was down to less than 20% using a well-timed rage art.

Katsuhiro Harada, Producer: That’s a new mechanic that isn’t in Tekken 7 arcades yet since we’re about to release a new update called Tekken 7: Fated Retribution, which is like Tekken 7.5. What you played in the console version is going to be on the latest version. In Tekken 7 for arcades, rage arts didn’t necessarily do that much damage, but now it depends on how much life you have. If you get into rage and do a rage art it might not do that much damage. But, if you only have a little bit of life left it will do much more damage. It depends on how much health you have.

Did you make this change to have big comebacks in battles?

KH: Originally, rage was added to have a tense feeling through a match all the way to the end. Also we had hoped it would be used as a comeback mechanic, but it turned out that some people didn’t see it positively like that. They thought a comeback should be up to a player’s skill level. After a few years, people started to see the value in it and taking the new rage arts made it seem easier to use not just for advanced players, but beginners as well. You’ll see how each player uses the rage mechanic itself differs on both of those categories.

Tekken character ideas usually came from looking at fighting styles around the world. How did you come up with characters like Lucky Chloe and Shaheen?

KH: In the past, each character was based on a famous fighting style. More recently, not so much. You have these different characters like Lucky Chole and Shaheen, like you mentioned. Rather than focus on different fighting styles it’s more about how they are controlled and how they play.

With Lucky Chloe, we wanted to attract an audience that might not play Tekken. For her, it was focused on input – the rhythm and timing. Timing that correctly might have moves connect to each other or increase the power of her rage arts to appeal to a different audience.

What can you tell us about the character roster for Tekken 7 on consoles? Will it be expanded beyond Tekken 7: Fated Retribution?

KH: That’s something we can’t answer right now. We can say that Fated Retribution won’t be released and just done. We will be releasing additional characters, but we can’t say who, how many or if there will be any additions on consoles.

So far, in Tekken 7, comical characters like Kuma and Roger Jr. aren’t in the game. Tekken Revolution also mentioned some other unique characters from Tekken 3 like a praying mantis and flopping salmon that could have been added into the PS3 game. Will we see any of the non-human characters return or any of these unique characters in Tekken 7?

KH: It’s very difficult. They were part of Tekken and we’ve seen when they’re not there we have a lot of fans who say those characters are what made Tekken interesting we want to see them again. But, if we do introduce them, we get another side of the community who says, “What’s your problem? Why are you putting animals into my proper fighting game?” Then the people who got the animal characters are happy and they become quiet, but then the voices saying, “What’s your problem why are these crazy characters in the game?” are left. It’s very hard and it’s something we would like to think in depth about.

With these two different groups, what do you think Tekken is? Is it serious, realistic fighting or crazy fun?

KH: That’s a difficult question to answer too because fighting games often try different things and action games as whole also have serious elements as well as lighthearted or comical ones, but that doesn’t make the game either or. It is something that changes depending on the perspective of who is viewing it, so it is kind of hard to say.

Even if you are trying to create a game serious or realistic it may not seem that way because after all it’s a game. Those of you with girlfriends or wives probably have had the experience where someone is watching from the side – even though you are wrapped up in this serious, realistic game and they are like, “What is that? That is crazy! That would never happen!” It depends on the perspective.

Tekken 7 in the arcades has a crafting system where you can create items to customize your character. Will this crafting system be in the console version and will there be microtransactions similar to the arcade game? There are some lighthearted costumes players can make with this system too.

MM: Which are often liked and often hated. [Laughs].

KH: Even in the arcades there is Tekken.Net, which is a separate service where you can pay for additional more features. The way this feature works in Japan where players can pay to have a higher chance to get rare items is different from Korea. The company that runs that is a different one and the way they have their monetization whether it’s playing the game more often to get something or paying to get it quicker is different from the Japanese version.

We can’t say anything concrete for consoles, but we could say we aren’t going to make you pay for something in the game. If it’s something not in the game like a Karin costume from Street Fighter V which wasn’t originally intended and everyone wants us to make it. If we end up making it later we would have to pay Capcom royalties and in that instance it would be DLC or something. Monetization just to unlock something in the game isn’t something we’re thinking about.

Although, we can’t detail the system a good way to judge it would be if it’s something that costs more than the original game budget to create it would be DLC. If it was within the original game’s budget then it wouldn’t cost the users anything extra.

You also made a very different fighting game recently, Pokkén Tournament. What did you learn from making that game?

KH: The development of Pokkén Tournament and Tekken 7 was pretty much simultaneous. One thing that was interesting in Pokkén Tournament is we noticed many players would guard and it was hard to tell if they were guarding or not. There was an effect added to show when a player was continuously guarding common to all characters. If there was something we could do for Tekken visually to show what kind of situation was going on, whether they were ducking or in crouching guard maybe it might make the game easier to understand.

Pokkén Tournament is interesting since it may have brought players who never thought of playing a fighting game into the genre.

KH: Pokkén Tournament was designed to be a new kind of Pokémon game for Pokémon fans. That group came to Pokkén rather than a general audience. Many times people say there are more fans or less fans in the fighting game genre, but there is always a core group of fans that come along. From the PS1 era where Tekken 3 sold many, many copies it wasn’t that the fan base that increased then, it was that technology increased to showcase polygon models. Fighting games were just one way to showcase that. People were attracted to the latest technology and we saw a huge influx into genre. When that isn’t the latest trend the number of players dissipates. That occurs and reoccurs. Rather than trying to change the mechanics or fundamentals to bring new players in, I feel it is better to focus on unique characters and storylines.

Source: siliconera


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