Street Fighter 6 gameplay ideas

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Shaikidow
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Joined: Wed Jul 27, 2016 2:52 am

Street Fighter 6 gameplay ideas

Postby Shaikidow » Fri Aug 17, 2018 8:35 am

What do you think the next core Street Fighter installment should be like in terms of game mechanics?

I've got a simple yet effective idea: return the SF3 parries, but only for contact moves (i. e. make the projectiles unparriable... yes, only them, yet all of them).

Now, because anti-air moves are contact moves, jump-ins would be way safer because of the potential to parry even the otherwise invincible DPs, but perhaps the invincible reversals could be cancellable upon getting parried at the cost of meter, something akin to FADC yet simpler?

Furthermore, grapplers could have rolls which are partially invincible to non-EX projectiles only, since the viability of zoning would hurt them the most without some kind of a respectable counter.

The combo system could be similar to SFV, but the chip kills should once again apply to both the super and the non-super specials, solely because of the parry potential.

Finally, if there are any ground-to-air or air-to-air projectiles, they should be rare and with justifiedly bad frame data, so as to be used for jump predictions but not jump reactions; otherwise I feel that air-only guarding of wherever-to-air projectiles would have to be invented, which would functionally complicate the game way too much, going against itself visually and conceptually.

So, in conclusion, I'd personally like SF6 to be SF3 with viable projectile zoning, YOLO-proofed jump-ins and not too tough a life for the grapplers.
What are your thoughts on this?
Last edited by Shaikidow on Sun Aug 19, 2018 8:25 am, edited 2 times in total.

sergio reyes ledesma
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Re: Street Fighter 6 gameplay ideas

Postby sergio reyes ledesma » Sat Aug 18, 2018 1:55 am

This does not happen Is (seriously) It takes years for this to happen Capcom is focused Centered on street fighter 5 downloads dlc Desiring street fighter 6 is a waste of time .
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Shaikidow
Posts: 10
Joined: Wed Jul 27, 2016 2:52 am

Re: Street Fighter 6 gameplay ideas

Postby Shaikidow » Sun Aug 19, 2018 7:52 am

sergio reyes ledesma wrote:This does not happen Is (seriously) It takes years for this to happen Capcom is focused Centered on street fighter 5 downloads dlc Desiring street fighter 6 is a waste of time .

I seriously don't get what your problem is. Sooner or later down the line, there will be a Street Fighter 6... Sure, SFV's still got a long way to go, and will officially be supported for another two seasons at least, but I don't see Capcom just ending the franchise with it.
And besides, you didn't even answer my question.


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