System Mechanics1. Controls
Virtua Fighter is played with only 3 Buttons: Punch, Kick, and Guard, shown like this:
During Virtua Fighter 3/Team Battle, there was originally an Evade button, but was replaced with the 8-Way Direction since Virtua Fighter 4 on which I'm about to explain right now.2. Joystick
Just like Tekken, Soulcalibur, and Dead or Alive, Virtua Fighter is also played using all 8 Directions on the joystick, including the neutral. Same for when holding stick.
When written in text, it goes like this:7 8 9
4 5 6
1 2 33. Buttons
Virtua Fighter uses 3 buttons for command input. These buttons are:
Guard Button. Use this to guard, cancelling strings, attacks, and dashes.
button to guard. You can't move while guarding, but you can freely stand or crouch while guarding. Standing guard blocks high and mid attacks but not low attacks. Crouching guard blocks low attacks and causes high attacks to whiff, but it won't protect you from mid attacks. Guarding doesn't have a start-up or recovery time.
There are 4 different types of guard cancelling: One involve Strings, one involves Attacks, one involves Stances, and one involves Dashes.
To do a Guard Cancelling String, you need to hit
to cancel your strings. For example, while inputting El Blaze's
, Perform only the first two moves of the command and either wait until the string window expires or you can press
after the second hit. So, you are just inputting
, meaning you just wasted no time between the second attack expiring and the third attack commencing.
To do a Guard Cancellng Attack, press the
before you attack. For example, Jacky's standing kick can be cancelled by pressing
, showing that he started to kick, but then retracting his leg before the kick actually happens. Great for psyching out opponents.
To do a Guard Cancelling Dash, press the
to cancel during a standing forward dash . However you cannot cancel a standing back dash. Also works for running.
To Guard Cancelling a Stance, just press
. That's all.
- Punch. Used for elbows, uppercuts, and various single/double-sided arm attacks.
- Kick. Used for a variety of kick moves such as side kicks, low kicks, and kick flips.
- Throws. All standing throws and throw escapes are done by pressing
. Use different directions to perform different throws and escapes. Pressing standard
will give you a standard throw, but inputting a command like for example
will deal more damage.
To escape a throw, just press the last input of the throw command. For example, to escape Wolf's Giant Swing
, just input
- Used for a powerful punches, body attacks, reversals, some stances, and Defensive Move Attacks. Characters can use it as a powerful punch, such as Jacky's Beat Knuckle
Some characters like Pai and Aoi can use
and any direction as reversals. For example, Pai's
can be used to reverse medium kicks and punches.
To perform a Defensive move, tap
to use your character's DM move. Also called a dodge move. Some characters like Wolf and Vanessa have throws as their DM.
Some characters use
to enter a stance. For example, Shun's
goes into his headstand stance.
- Used for all powerful kick attacks. I love this because some characters make a jet sound effect.
- Used for Low throws, low throw escapes, Offensive moves, and stances. Low throws are performed on crouching opponents. So it is any direction and
to perform a low throw.
To do a offensive move, tap
once and then press
as a sidestep. To add in attack, press either
after the sidestep. I recommend using this for great defense.
When you are knocked down from an attack, you can recover by pressing
as soon as you hit the ground. Also called an Ukemi in Japanese. To recover from the side, tap
to recover from the side. This is a side roll.
will get a character into his stance. Some characters like Kage and Lau can attack into their stances.
If you want to know more, please visit Virtua Fighter System Mechanics Part I
and Virtua Fighter System Mechanic Part II