Normals and Unique AttacksStanding Normals-

- Lei does a backhanded punch. This is your basic jab, it has a short range and is a fast attack.
Cancellable
Damage: 30
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- Lei steps forward and punches. It has just slightly more range than Light Punch, and it's recovery is somewhat slow. Even though Lei steps forward it doesn't actually move him forward.
Cancellable
Damage: 60
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- Lei does a power punch. This move has the same range as Medium Punch and is only slightly slower. However this move moves Lei slightly forward making it better to use as a poke.
Not Cancellable
Damage: 90
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- Lei kicks at the shins. This move is slightly slower than Light Punch but it has quite a bit more range. It also has the added property of hitting low. Good move to use just outside of jab range, it will also catch your opponent off guard if he isn't blocking low.
Not Cancellable
Damage: 30
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- Lei spins around and extends his legs to kick the opponent with his toes. This move has a lot of range making it a great poke.
Not Cancellable
Damage: 60
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- Lei does a heel hook kick. This move also has lot of range, just not as much as Medium Kick. However it moves Lei forward. Again, good for poking.
Not Cancellable
Damage: 90
Crouching Normals-

-Lei does a back hand punch while crouching. This move is slow and has quite a bit of recovery. You cannot even link into crouching medium punch. Try to avoid this move. Standing Light Punch or Crouching Light Kick are better options.
Cancellable
Damage: 30
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- Lei claws at the opponent's knees. This move is quite fast and it can link into itself multiple times before Lei is pushed back too far. It also moves Lei forward making it an ok poke at close range. It doesn't hit low however even though it looks like it does.
Cancellable
Damage: 60
-

- Lei stabs his fingers at the opponent's midsection. This move has quite a bit of range and moves Lei forward making it a great poke. It has about the same range as standing Medium Kick, making this move the better option at times because it's cancellabe, however it is slower.
Cancellable
Damage: 90
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- Lei kicks out at the opponent's shins while crouching. Quite fast, hits low, basic pressure tool. Also good for linking. Use this move over crouching jab since it has better range, is faster and also hits low.
Not Cancellable
Damage: 30
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- Lei kicks the opponents ankles. This move moves him forward and it hits low. It comes out quite fast. This move is both a good poke and a good pressure tool because the forward movement negates the pushback meaning Lei will always remain where he is (ideally at just over jab range).
Cancellable
Damage: 60
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- Lei sweeps the opponent. Your basic sweep, not much to say except it has slightly less range than standing Hard Kick. Nothing too special about this move.
Not Cancellable
Damage: 90
Air Normals-

- Lei does an uppercut. This move doesn't have much range but it's quick. Mainly used for air to airs when the opponent is above you.
Damage: 40
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- Lei punches out at the opponent. This move has a slight upward angle but it will hit opponents in front of Lei. Again most useful as an air to air but not as a jump in. Has more range than light punch so it's a much better option.
Damage: 70
-

- Lei does a downward palm attack. This move's downward angle makes it great as a jump in attack but terrible as an air to air unless the opponent is underneath Lei. This move should be your primary jump in.
Damage: 100
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- Lei kicks straight up. This move isn't really good for anything except for it being a quick attack to catch your opponent in the air. However it's range is quite terrible, and it's not a very good move for a jump in either.
Damage: 40
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-Lei completely sticks out his leg in front of him. This is his longest ranged normal while in the air. It's pretty good as an air to air, and you it's also pretty good to throw out while jumping back or straight up to protect yourself, and it's decent as a jump in. You will be using this move as a jump in quite often because it crosses up and it can be quite tricky.
Damage: 70
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- Lei kicks both his legs out in front of him. This move is good as both a jump in and air to air and it only has slightly less range than medium kick. This move is actually better to protect yourself with during back or neutral jumps than medium kick.
Damage: 100
Unique Attacks-

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Razor Rush - This is Lei's only chain while in his regular stance and has two follow ups. The first and third hits resemble Hard punch while the second and fourth resemble Medium punch. The main difference is that the hits have a lot of recovery making them unsafe if you don't finish the chain. Each hit can also be cancelled into one of Lei's stances by pressing up or down. The first hit cancels into Snake, the second hit cancels into Dragon, the third hit cancels into Panther, and the fourth hit cancels into Tiger.
This chain should be used for putting pressure on your opponent during blockstrings.