Got To Help Jin! DQ's Xiaoyu Guide (2013 Edition)

Got To Help Jin! DQ's Xiaoyu Guide (2013 Edition)

Postby Keyblade » Tue Jan 01, 2013 7:40 pm

Image
"Hi Hi Hi!"

Overview:
Name: Ling Xiaoyu
Known As: Dancing Phoenix
Official Partner: Jin (Destined Partners)
Xiaoyu is a brilliant Chinese Kempo fighter who uses Hakkesho and Hikasho as the base of her fighting style. She is acquaintances with Heihachi Mishima, which is how she met Jin and fell in love with him. When the Devil Gene inside of Jin awakened, Xiaoyu, deeply concerned for Jin's well-being, vows to always be by his side. She may act like a child at times, but she is strong-willed and assertive. Unable to bear the thought of Jin traveling alone to Antarctica, Xiaoyu forces herself on him.

Character Overview:
Xiaoyu is one of the faster and more mobile type of characters with great high-low mix-up power. Whether she's jabbing at you while throwing in the overhead or flipping around and mixing in throws, Xiaoyu is one scary character to play against. Xiaoyu's overhead is pretty safe which makes her all more deadly (at least until the patch hits), allowing her to keep up constant pressure. With her stances also coming in, Xiaoyu doesn't only boost her damage (such as her breakdance loop) but can make herself pretty safe as well. With all of her tools, Xiaoyu makes as one of the better support characters than some.

Health: 900 (Below)
Pros:
- A Great Backdash
- Great way around projectiles
- Safe Character with good setups
- One of the best AA's in game.
- Great high-low mix-up character


Cons:
- Stance cancelling makes her sort of execution heavy
- Low health
- No wake up options

SFxT 2013 Changes:
• Close HP - Startup 11F->6F
• Far HK - Reduced frames by 14(On block +3)
• cr. LP - Startup 4F->3F
• cr. LK - Startup 6F->4F
• cr. MP - No Changes.
• cr. HP - Increased hit stun by 1F (On hit -5F)
- Damage 90->80
- Hitbox increased.
- Advantage on hit reduced by 1 frame (now -5 on hit).
- Active frames on hitbox changed from 4 to 5 frames.
• cr. HK - Damage 90->75
• Vertical/Angled j. MP - Added hit box to rear hand as well
• Vertical j. HK - Damage 60+40(100)->70+60(130)
• Angled j. HK - Damage 60+40(100)->60+50(110)
• "Cyclone Left
" - Increased float on hit
- Will face towards opponent after passing by them with California Roll
- Damage 80->120
• EX Hakkesho - Movement distance same as M. Hakkesho
- Startup 33F->22F
- Full invincibility from startup to 15th frame
- Damage 50+50+30+30(160)->40×2+20×2(120)
• Phoenix Talon: 3rd hit no longer hits crouching opponents.
• Dark & Stormy - 3rd hit (Mistrust part) Damage 30->80
• Cyanide - Reduced block stun by 5F (On block -2F)
• Cross Arts - Received Damage 280->270
• Jade - Damage 120->130
• So Shoe Me - Damage 120->130

Special move meter gain:
• Fortune: whiff 10->15/On hit 20->40
• Fortune 2nd Hit: whiff 5->/On hit 20->30
• Fortune Cookie: whiff 10->15
• Fortune Cookie 2nd hit: whiff 5->10/On hit 10->20
• Fortune Cookie 3rd hit: whiff 5->10/On hit 10->30
• Double Map Sweep (L): On hit 40->30
• Double Map Sweep (M): On hit 20+40(60)->20+10(30)
• Double Map Sweep (H): On hit 20×3(60)->15×3(45)
• Phoenix Talon: On hit 20×3(60)->10×3+20(50)
• Dark & Stormy: whiff 10->15
• Turn of Fortune: whiff 15->10
• Cyclone Left: whiff 5->15
• Back Layout: On hit 10×2(20)->35×2(70)
• Hakkesho: whiff 15->0/On hit 20×2(40)->30×2(60)

Table of Contents
I. Character Overview
II. Normals and Command Normals
III. Special Moves
IV. Cross Art and Super Art
V.Combos
VI. Team Synergy and Gems
VII. Match-ups
VIII. Credits, Tips, Tricks, and Vids
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Re: Got To Help Jin! DQ's Xiaoyu Guide (2013 Edition)

Postby Keyblade » Tue Jan 01, 2013 7:41 pm

"I'm Ready For Whatever You Got!
Image

Normals:
Standing:
- :punch-light: (Dmg: 30/ Start-Up: 5 frames/ Active: 2 frames/ Recovery: 8 frames/ On hit: +7/ On Block: +3) - Xiaoyu's Standing jab is certainly one of her greatest normals that you'll be using alot. It's a great normal for both jab pressure and hit confirming into some of her bnbs right off bat. Can be special cancelled.

- :punch-medium: (Dmg: 60/ Start-Up: 10 frames/ Active: 2 frames/ Recovery: 20 frames/ On hit: -1/ On Block: -5) - This normal can be considered one of Xiaoyu's greater pokes simply because it can be special cancelled and also can be used in some juggles. Another unique property is that this normal can hit behind her as well as slightly move her forward.

- :punch-hard: (Dmg: 90/ Start-Up: 15 frames/ Active: 8 frames/ Recovery: 17 frames/ On hit: 0/ On Block: -5) - Another poke in Xiaoyu's tool that isn't as great as her St. :punch-medium: , but one thing the both have in common is that this normal moves her forward as well. Can't be special cancelled.

- :kick-light: (Dmg: 30/ Start-Up: 7 frames/ Active: 2 frames/ Recovery: 13 frames/ On hit: +2/ On Block: -2) - A normal that that comes out fairly fast makes it one of her good tools when near her opponent. As with some of her other pokes, this normal slowly moves her ahead. Can't be special cancelled.

- :kick-medium: (Dmg: 60/ Start-Up: 14 frames/ Active: 4 frames/ Recovery: 12 frames/ On hit: +5/ On Block: +1) - A great tool to use when you want to close some distance in on your opponent. This normal moves Xiaoyu the farthest out of all her normals. Can't be special cancelled.

- :kick-hard: (Dmg: 90/ Start-Up: 12 frames/ Active: 2 frames/ Recovery: 29/ On hit: Knockdown/ On Block: -11) - Xiaoyu throws out a spin kick similar to :kick-light: , but spins the opposite way. On hit it causes a knockdown. Can't be special cancelled.

Close Standing:
- :punch-light: (Dmg: 30/ Start-Up: 5 frames/ Active: 3 frames/ Recovery: 8 frames/ On hit: +6/ On block: +2) This normal is just as good as her St. :punch-light: . Great tool for jab pressure as well as hit-comfirming into bnbs. Can be special cancelled.

- :punch-medium: (Dmg: 30x2/ Start-Up: 5 frames/ Active: 4 frames/ Recovery: 17 frames/ On hit: +2/ On block: -2) - This normal is one of her normals that hits twice and can be special cancelled off either hit.

- :punch-hard: (Dmg: 90/ Start-up: 11 frames/ Active: 2 frames/ Recovery: 22 frames/ On hit: +1/ On Block: -4) - Xiaoyu's fierce normal that is used in her more damaging bnbs. Can be special cancelled.

- :kick-light: (Dmg: 30/ Start-up: 4 frames/ Active: 3 frames/ Recovery: 9 frames/ On hit: +5/ On block: +1) - With this normal Xiaoyu throws out a quick spin kick. Not much use for this normal as it can't be special cancelled.

- :kick-medium: (Dmg: 60/ Start-Up: 7 frames/ Active: 4 frames/ Recovery: 14 frames/ On hit: +3/ On Block: -1) - Xiaoyu's :kick-medium: where she throws out her foot to kick the opponent. Not much use of this move but it can be special cancelled.

- :kick-hard: (Dmg: 90/ Start-Up: 11 frames/ Active : 3 frames/ Recovery: 21 frames/ On hit: +1/ On block: -4) -Xiaoyu throws her leg upward towards the sky. Not much use for this move and it can't be special cancelled.

Crouching:
-:punch-light: - One of Xiaoyu's greater tools in keeping pressure on the opponent, allowing her to help open up her foe. You'll be using this in conjunction with some of her other normals trying to hit confirm. Can be special cancelled.

- :punch-medium: - This is the other normal that hit's the opponent twice, but what's different about it is that it can't be special cancelled, giving it little use when compared to her Cl. St. :punch-medium: .

- :punch-hard: : One of Xiaoyu's normal you'll be using while either doing safe strings, or starting off damaging bnbs. This normal also forces standing on hit and can be hit confirm from her :punch-light: . Can be special cancelled.

- :kick-light: - One of Xiaoyu's lows that you'll be mixing in to keep her high low pressure going, eventually opening up her foe sooner or later. Can be special cancelled.

- :kick-medium: - One of Xiaoyu's more commonly used normal to hit confirm into some of her simpler bnbs. Can be special cancelled.

- :kick-hard: -One of Xiaoyu's other commonly used normals. What makes this normal different from other cr. :kick-hard: is that Xiaoyu's hitbox is functioned so it's actually one of her anti-airs instead. This normal is also used in most of her main bnbs such as her loops which will be later explain.

Vertical Jump:
- :punch-light: - Xiaoyu throws out a jab while extending her arm. An ok air to air if timed well.

- :punch-medium: - Xiaoyu extends both her arms out. Probably one of her better air to air moves.

- :punch-hard: - Xiaoyu throws her arm downward. Not a good normal but isn't bad either.

- :kick-light: - Xiaoyu throws her leg in more of a vertical movement. Somewhat of a good air to air.

- :kick-medium: - Xiaoyu throws her leg upward. An ok air to air.

- :kick-hard: - Xiaoyu throws one leg upward at a time making it another normal that does two hits. Not much use for this normal.

Diagonal Jumping:
- :punch-light: - Xiaoyu throws out her arm similar to the Vertical Jump version. Not much use for this normal.

- :punch-medium: - Similar to Vertical jump version, making it an ok air normal.

- :punch-hard: - Xiaoyu throws out a double palm strike. One of the ideal normals to start jump-in combos.

- :kick-light: - Xiaoyu throws her leg slightly upward. This normal will be your ideal normal to use when going for cross-ups.

- :kick-medium: - Looks similar to her LK version, but Xiaoyu's leg is put at an angle much more. It has a weird hitbox making it sometimes difficult to connect with.

- :kick-hard: - Another one of Xiaoyu's two hit normals. This normal can be used to trick your opponent since depending on your timing it will either whiff or connect.

Command Normals:
-Cyanide ( :joystick-right: :plus: :kick-medium: )
This is Xiaoyu's only command normal but one of (if not) most important tools which makes her so scary up close. Xiaoyu does a quick hop and throws out a kick which must be blocked high. What makes this overhead special is that since Xiaoyu does a hop she is considered airborne allowing her to crush lows. On hit this move causes a groundbounce which leads into more of Xiaoyu's strong bnbs. Another great feature of this overhead (until the patch) is that if it happens to be blocked Xiaoyu is left at frame advantage meaning she can continue to follow-up with more pressure.

Throws:
Jade ( :joystick-right: or N :punch-light: :kick-light: )
Xiaoyu grabs the opponent and tosses them forward similar to one of Chun-Li's grab, ending in a hard knockdown

So Shoe Me ( :joystick-left: :plus: :punch-light: :kick-light: )
Xiaoyu goes behind the opponent and kicks them in the back ending in a hard knockdown. Another key feature of this normal is that she ends the throw in her Rain Dance stance.
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Re: Got To Help Jin! DQ's Xiaoyu Guide (2013 Edition)

Postby Keyblade » Tue Jan 01, 2013 7:41 pm

"That was great! I'm going to get even stronger if I keep this up!"
Image

Special Moves:

Storming Star :joystick-down: :joystick-down-right: :joystick-right: :plus: :punch-light:
-Xiaoyu does a quick palm strike that causes knockdown on hit. This special move serves as a pretty good special move to wrap up a combo. Storming flower can be punished by quick normals and has a projectile durability point, meaning it can negate projectiles if timed well but Xiaoyu has other ways to deal with those.

Fortune :joystick-down: :joystick-down-right: :joystick-right: :plus: :punch-medium:
- Xiaoyu throws out a chop attack similar to her St. MP which ends her in Rain Dance. If you press another :punch: during fortune, Xiaoyu will throw out a palm attack similar to Storming Star. The only use for this normal is to slowly close the gap between you and your opponent.

Fortune Cookie :joystick-down: :joystick-down-right: :joystick-right: :plus: :punch-hard:

Shooting Star :joystick-down: :joystick-down-right: :joystick-right: :plus: :kick:
- Xiaoyu flips into the air and unleashes a barrage of kicks in the enemy considering it hits. This is Xiaoyu's version of a "dive kick"

Hakkesho :joystick-down: :joystick-down-left: :joystick-left: :plus: :punch:
- Xiaoyu performs a two hand fold attack after leaping. The distance of the button determines how far she travels with LP traveling almost no where while MP/HP travels almost full screen. Hakkesho causes a groundbounce on airborne opponents and that's where the use of this move shines and should be considered in almost all of her bnbs.

Phoenix Stance :joystick-down: :plus: :punch-3x:
- One of the things that makes Xiaoyu unique is her stances. With stances Xiaoyu has access to much more specials which futhers both her rushdown and damage output. Phoenix Stance is used mostly in Xiaoyu's bnbs making her much more offensive. A neat little trick with this stance is that Xiaoyu crouches low enough to dodge projectiles, but the downside is that she can't block in her stances. However she can dash, jump and even throw in her stances but who say's you'll be doing all that? Let's see what Phoenix Stance gives her:
-Wave Crest (During Phoenix Stance, :punch: )
- Xiaoyu does a quick elbow that puts the opponent in a float state making it one of her key moves that's used in some of her bnbs. Though the opponent is sent somewhat far away, Xiaoyu can follow-up afterward thanks to her long reaching normals such as her ST. MP. Even in blockstrings this special serves a nice purpose as well. The EX version sends the opponent higher into the sky but doesn't send the opponent as far, making juggling easier.

-Double Map Sweep (During Phoenix Stance, :kick: )
- Xiaoyu crouches low and does sweep kicks. The strength of the button pressed determines how many sweeps she does with LK doing one, MK does two, and HK does 3 and all ends in a sweep knockdown. The EX version however does not knockdown but allows you to link after but the timing is strict.

-Flower Power (DuringPhoenix Stance, :joystick-down: :joystick-down-left: :joystick-left: :plus: :kick: )
- Xiaoyu does a series of scissor kicks and the strength of the button determines how many sets she does with the HK version doing only 3. This special in particular is very difficult to combo into (if even possible) but is a pretty good special move to use if you want to lockdown the opponent and tag cancel. The EX version causes a groundbounce allowing for further combo potential.

-Phoenix Talon (During Phoenix Stance, :joystick-down: :joystick-down-right: :joystick-right: :plus: :kick:
-Xiaoyu performs a series of rising kicks that is both elegant and a great combo ender. Each version serves a different purpose with LK being more defensive with AA thanks to its start-up while the HK version is used in combos. The EX version has full body invulnerability on start-up and does more damage. This special is the unsafest of all her Phoenix stance specials so it's best to use it when you know you'll get the hit.

Rain Dance :joystick-left: :plus: :kick_3x:
- This is Xiaoyu's second stance where she turns her back towards the opponent. Like Phoenix stance, Xiaoyu can't block but she can dash and throw. If you ask me, this stance isn't as offensive as Phoenix Stance but makes up for it with its numerous set-ups and tricks to use against your opponent once you get the knockdown. Here's a list of special moves exclusive to Rain Dance:
-Mistrust (During Rain Dance, :kick: )
- Xiaoyu performs a powerful kick that puts the opponent in a float state. The strength of the button pressed determines the start-up with LK having the fastest start-up. Another flashy yet fancy feature of this move is that it can also reflect projectiles. The strength of the button pressed determines where the projectile goes with LK sending it forward, MK sending it diagonally upward, and HK sends it at a sharp upward angle. This move also makes as a great tag off cancel.
-Dark and Stormy (During Rain Dance, :punch: )
- Xiaoyu performs a three hit attack that ends in Mistrust. Because it ends in Mistrust, it can also reflect projectiles but the timing is much harder. Being easy to punish, this special should be only used in combos. The ex version carries armor properties, making it a great move to use on opponents when they are getting up to bait an attack.
-Turn of Fortune (During Dark and Stormy, :punch: )
- Xiaoyu does a fan like attack that is linked from Dark and Stormy only if you press a punch button during or before the first hit of Dark and Stormy. If you hold down while performing this special Xiaoyu will going into Phoenix stance and thanks to the massive hitstun of this special she can link specials such as Wave Crest, Phoenix Talon and Double Map Sweep. The EX version carries armor properties from Dark and Stormy as well.
-California Roll (During Rain Dance, :joystick-down: :joystick-down-right: :joystick-right: :plus: :kick: )
- Xiaoyu performs a roll toward the opponent and the distance she travels depends on the strength of the button pressed with LK traveling a character's length, MK traveling two character lengths, and HK travels half screen. The EX version is strike invulnerable. A great move to use after scoring a hard knockdown simply because you can both mix-up the opponent and negate their ability to roll away.
-Cyclone Left (During California Roll, :kick: )
- Xiaoyu does a handstand kick out of her roll and can also serve as a flashy tag cancel move but can't be linked into.
-Back Layout (During Rain Dance, :joystick-down: :joystick-down-left: :joystick-left: :plus: :kick: )
-Xiaoyu does a flip attack that goes into a cinematic if it connects on hit and the opponent is grounded. This attack must be blocked high and the strength of the button determines how far she travels with LK going one character length and HK travels half screen. When airborne if you press the :kick: button Xiaoyu will stop in mid-air and fall straight down. The EX version tracks the opponent anywhere on the screen. On whiff Xiaoyu goes back into Rain Stance.
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Re: Got To Help Jin! DQ's Xiaoyu Guide (2013 Edition)

Postby Keyblade » Tue Jan 01, 2013 7:42 pm

Cross Art and Super Art.
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Re: Got To Help Jin! DQ's Xiaoyu Guide (2013 Edition)

Postby Keyblade » Tue Jan 01, 2013 7:42 pm

Combos.
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P4U: Yosuke/Naoto
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Re: Got To Help Jin! DQ's Xiaoyu Guide (2013 Edition)

Postby Keyblade » Tue Jan 01, 2013 7:43 pm

Team Synergy and Gems.
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P4U: Yosuke/Naoto
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Re: Got To Help Jin! DQ's Xiaoyu Guide (2013 Edition)

Postby Keyblade » Tue Jan 01, 2013 7:43 pm

Match-Ups.
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TTT2: Jaycee/Asuka
P4U: Yosuke/Naoto
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Re: Got To Help Jin! DQ's Xiaoyu Guide (2013 Edition)

Postby Keyblade » Tue Jan 01, 2013 7:44 pm

Credits, Tips, Tricks, and Vids. You may now post.
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Re: Got To Help Jin! DQ's Xiaoyu Guide (2013 Edition)

Postby Keyblade » Thu Jan 31, 2013 4:20 pm

The should guide will be finished before the weekend is over, have alot more time to work on it but I also have to tune some of my other guides as well. Combos, Tips, Vids, Synergy all coming soon.
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P4U: Yosuke/Naoto
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