"Hi Hi Hi!"
Overview:
Name: Ling Xiaoyu
Known As: Dancing Phoenix
Official Partner: Jin (Destined Partners)
Xiaoyu is a brilliant Chinese Kempo fighter who uses Hakkesho and Hikasho as the base of her fighting style. She is acquaintances with Heihachi Mishima, which is how she met Jin and fell in love with him. When the Devil Gene inside of Jin awakened, Xiaoyu, deeply concerned for Jin's well-being, vows to always be by his side. She may act like a child at times, but she is strong-willed and assertive. Unable to bear the thought of Jin traveling alone to Antarctica, Xiaoyu forces herself on him.
Character Overview:
Xiaoyu is one of the faster and more mobile type of characters with great high-low mix-up power. Whether she's jabbing at you while throwing in the overhead or flipping around and mixing in throws, Xiaoyu is one scary character to play against. Xiaoyu's overhead is pretty safe which makes her all more deadly (at least until the patch hits), allowing her to keep up constant pressure. With her stances also coming in, Xiaoyu doesn't only boost her damage (such as her breakdance loop) but can make herself pretty safe as well. With all of her tools, Xiaoyu makes as one of the better support characters than some.
Health: 900 (Below)
Pros:
- A Great Backdash
- Great way around projectiles
- Safe Character with good setups
- One of the best AA's in game.
- Great high-low mix-up character
Cons:
- Stance cancelling makes her sort of execution heavy
- Low health
- No wake up options
SFxT 2013 Changes:
• Close HP - Startup 11F->6F
• Far HK - Reduced frames by 14(On block +3)
• cr. LP - Startup 4F->3F
• cr. LK - Startup 6F->4F
• cr. MP - No Changes.
• cr. HP - Increased hit stun by 1F (On hit -5F)
- Damage 90->80
- Hitbox increased.
- Advantage on hit reduced by 1 frame (now -5 on hit).
- Active frames on hitbox changed from 4 to 5 frames.
• cr. HK - Damage 90->75
• Vertical/Angled j. MP - Added hit box to rear hand as well
• Vertical j. HK - Damage 60+40(100)->70+60(130)
• Angled j. HK - Damage 60+40(100)->60+50(110)
• "Cyclone Left
" - Increased float on hit
- Will face towards opponent after passing by them with California Roll
- Damage 80->120
• EX Hakkesho - Movement distance same as M. Hakkesho
- Startup 33F->22F
- Full invincibility from startup to 15th frame
- Damage 50+50+30+30(160)->40×2+20×2(120)
• Phoenix Talon: 3rd hit no longer hits crouching opponents.
• Dark & Stormy - 3rd hit (Mistrust part) Damage 30->80
• Cyanide - Reduced block stun by 5F (On block -2F)
• Cross Arts - Received Damage 280->270
• Jade - Damage 120->130
• So Shoe Me - Damage 120->130
Special move meter gain:
• Fortune: whiff 10->15/On hit 20->40
• Fortune 2nd Hit: whiff 5->/On hit 20->30
• Fortune Cookie: whiff 10->15
• Fortune Cookie 2nd hit: whiff 5->10/On hit 10->20
• Fortune Cookie 3rd hit: whiff 5->10/On hit 10->30
• Double Map Sweep (L): On hit 40->30
• Double Map Sweep (M): On hit 20+40(60)->20+10(30)
• Double Map Sweep (H): On hit 20×3(60)->15×3(45)
• Phoenix Talon: On hit 20×3(60)->10×3+20(50)
• Dark & Stormy: whiff 10->15
• Turn of Fortune: whiff 15->10
• Cyclone Left: whiff 5->15
• Back Layout: On hit 10×2(20)->35×2(70)
• Hakkesho: whiff 15->0/On hit 20×2(40)->30×2(60)
Table of Contents
I. Character Overview
II. Normals and Command Normals
III. Special Moves
IV. Cross Art and Super Art
V.Combos
VI. Team Synergy and Gems
VII. Match-ups
VIII. Credits, Tips, Tricks, and Vids


(Dmg: 30/ Start-Up: 5 frames/ Active: 2 frames/ Recovery: 8 frames/ On hit: +7/ On Block: +3) - Xiaoyu's Standing jab is certainly one of her greatest normals that you'll be using alot. It's a great normal for both jab pressure and hit confirming into some of her bnbs right off bat. Can be special cancelled.
(Dmg: 60/ Start-Up: 10 frames/ Active: 2 frames/ Recovery: 20 frames/ On hit: -1/ On Block: -5) - This normal can be considered one of Xiaoyu's greater pokes simply because it can be special cancelled and also can be used in some juggles. Another unique property is that this normal can hit behind her as well as slightly move her forward.
(Dmg: 90/ Start-Up: 15 frames/ Active: 8 frames/ Recovery: 17 frames/ On hit: 0/ On Block: -5) - Another poke in Xiaoyu's tool that isn't as great as her St.
(Dmg: 30/ Start-Up: 7 frames/ Active: 2 frames/ Recovery: 13 frames/ On hit: +2/ On Block: -2) - A normal that that comes out fairly fast makes it one of her good tools when near her opponent. As with some of her other pokes, this normal slowly moves her ahead. Can't be special cancelled.
(Dmg: 60/ Start-Up: 14 frames/ Active: 4 frames/ Recovery: 12 frames/ On hit: +5/ On Block: +1) - A great tool to use when you want to close some distance in on your opponent. This normal moves Xiaoyu the farthest out of all her normals. Can't be special cancelled.
(Dmg: 90/ Start-Up: 12 frames/ Active: 2 frames/ Recovery: 29/ On hit: Knockdown/ On Block: -11) - Xiaoyu throws out a spin kick similar to

during fortune, Xiaoyu will throw out a palm attack similar to Storming Star. The only use for this normal is to slowly close the gap between you and your opponent.
