Creed's Guide To Ninjutsu!

Creed's Guide To Ninjutsu!

Postby CR33Dx » Thu Mar 15, 2012 8:54 am

Welcome to my Raven guide
This is my first guide ever so....... yeah


The Difference In Power Is Now Clear
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Small Character Bio:
Dispatched by an unknown corporation, the agent known as Raven tracks his targets from the darkness and erases them. He uses a unknown derivation of classic ninjitsu. Regardless of his mission's difficulty, Raven can always be relied on to carry out his duty. He does not recognize Yoshimitsu as a true ninja such as himself. Due to a request the two travel to Antarctica, but only under the condition that things are done Raven's way.

Character Data:
Vitality - 1000
Forward Dash Duration - 17 Frames
Backdash Duration - 8 Frames invulnerability, 10 Frames Airborne, 9 Frames Grounded (27 Frames Total)
Pre-jump Frames - 4 Frames
Vertical Jump Duration - 35 Frames
Diagonal Jump Duration - 35 Frames

Pros:
+Damaging Combo's
+Good Mix Up Game
+Good Defensive Game
+Good Anti Air's
+Long Range Poke's
+Good Teleport

Cons:
-Can Have Trouble Getting In
-Most Combo's Have Tricky Timing
-Little Priority On Normal's
-No Reversal's
-Has No Good Specials For Tag In's

General Strategy:
My strategy when playing Raven is to play patiently until you can get in, once in raven has lots of mix ups to land a decent amount of damage his basic high low mix up game is enough to make anyone and any character play defensive, when rushing down use his unique attacks for a high low mix up and keep the opponent guessing, the other way I personally play Raven is defensive against certain characters that have high priority on their normals or grapplers using the medium and fast crossed ninja stars at long range and the slow crossed ninja star and medium range, this is because the slow version has the fastest recovery incase your opponent jumps in then you can block, using Ravens cr.MP, st.MK and BK+MK to keep the opponent grounded and then using cr.MK, cr.MP and Far st.LK for footsies.
Last edited by CR33Dx on Sat Mar 17, 2012 8:40 am, edited 6 times in total.
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Xbox Gamertag: BBG Creed

Re: Creed's Guide To Ninjutsu!

Postby CR33Dx » Thu Mar 15, 2012 8:54 am

Unique Attack's
Storm Bringer "Forward + :kick-medium: - :kick-medium: or :kick-hard: "
Skull Smasher "Back + :kick-medium: - :kick-light: " This is also cancelable.
Skull Smasher Feint (Overhead) "Back :kick-medium: - :kick-medium: " The second hit is overhead which then puts the opponent into a juggle state.
Skull Smasher Feint Low "Back + :kick-medium: - :kick-hard: " This move is an untechable knockdown.
-Skull Smasher Feint Low can be used as an anti air and in the process you get an untechable knockdown.

Normal's
:punch-light: - An ok poke if you want to keep the opponent out but not the best.
:punch-medium: (Close) - This normal is pretty quick which allows it to be linked into from cr.LP.
:punch-medium: (Far) - This is a good normal with nice range along with it being cancelable makes this one of his best pokes.
:punch-hard: (Close) - I think that this normal has no uses other than a link from cr.LP - st.HP.
:punch-hard: (Far) - This Move might be slow but if you land a counterhit with it you can stun the opponent and combo or reset.
:kick-light: - Primarily used as a poke.
:kick-medium: - This is one of Ravens anti air moves it is slower than cr.MP but still good in certain situations.
:kick-hard: (Close) - This move is more or less useless and is unsafe on block.

Crouching Normal's
Crouching :punch-light: - This is the move to use to start most of Ravens combos.
Crouching :punch-medium: - This is Ravens best anti air you lower your hitbox and it can be linked into from from cr.LP.
Crouching :punch-hard: - This move is similar to dudleys heavy kick except Raven can cancel his.
Crouching :kick-light: - This normal can be combo'd into st.LP but is quite hard for a light link.
Crouching :kick-medium: - This is Ravens best poke it has good range this move can be cancelable from max range into the wind cross special and can be linked into from cr.LP.
Crouching :kick-hard: - Ravens sweep is pretty good and it can be combo'd into from cr.LP.

Jumping Normal's
:punch-light: - IMO this normal is relatively useless but if you use it you have to hit it pretty low.
:punch-medium: - This is an OK jump in but Medium Kick is the go to move.
:punch-hard: - This is the jump in to use if you want extra damage it can also beat out a nice amount of moves.
:kick-light: - IMO this normal is relatively useless for a jump in but has a good amount of active frames for an air-to-air.
:kick-medium: - This is Ravens main jump in and his only cross up it has a nice amount of active frames so if you do it early you can stop those people trying to jump on wake up.
:kick-hard: - This is a pretty bad jump in but it is Ravens best air-to-air because if it connects it puts the opponent in a juggle state.
Last edited by CR33Dx on Thu Mar 15, 2012 12:30 pm, edited 4 times in total.
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Re: Creed's Guide To Ninjutsu!

Postby CR33Dx » Thu Mar 15, 2012 8:54 am

Special Move's:
Crossed Ninja Stars (projectile)
:joystick-down: :joystick-down-right: :joystick-right: :punch: or :punch-2x:
60 Damage
:punch-light: - Slow
:punch-medium: - Medium
:punch-hard: - Fast
Used for zoning and mixups, you can use the tiger knee input to get an instant air Projectile.
EX Version to put the opponent in a juggle state.

Haze (teleport)
:joystick-right: :joystick-down: :joystick-down-right: :punch-3x: or :kick_3x:
Used to get out of pressure and for mixups.

Alter Ego (ruffian kick)
:joystick-down: :joystick-down-right: :joystick-right: :kick:
:kick-light: Version - 130 DMG - Low Attack
:kick-medium: - 120 DMG - Overhead Attack
:kick-hard: - 150 DMG - Mid Attack
Used for mix up's and to end combo's.
EX Version's
:kick-light: + :kick-medium: - 110 DMG - Low Attack
:kick-light: + :kick-hard: - 90 DMG - Overhead Attack
:kick-medium: + :kick-hard: - 100 DMG - Mid Attack
:kick-medium: + :kick-hard: Version bounces the opponent off the wall for a juggle combo.

Wind Cross
:joystick-down: :joystick-down-left: :joystick-left: :punch: or :punch-2x:
:punch-light: - 120/150 DMG
:punch-medium: - 120/150 DMG
:punch-hard: - 120/150 DMG
:punch-2x: - 100/200 DMG
Tap Punch again to cross back over, doing this could be used as a mix up as the opponent has to block it as a cross up but is unsafe on block, This move is used to counter projectiles as well as start and finish combos.

Super Art:
Doppelganger
:joystick-down: :joystick-down-left: :joystick-left: :punch-3x:
330 DMG
Used to finish combo's.
Last edited by CR33Dx on Fri Mar 16, 2012 5:03 pm, edited 4 times in total.
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Re: Creed's Guide To Ninjutsu!

Postby CR33Dx » Thu Mar 15, 2012 8:55 am

Meterless Combo's
BnB: CR.:punch-light: CR.:punch-light: - BK+ :kick-medium: - :kick-light: ~ Alter Ego :kick-hard: - 239 Damage
CR.:punch-light: CR.:punch-light: - BK+ :kick-medium: - :kick-light: ~ :punch-hard: Wind Cross - CR.:punch-medium: ~ :kick-hard: Alter Ego - 311 Damage
CR.:punch-light: - ST.:punch-hard: ~ :punch-hard: Wind Cross - CR.:punch-medium: ~ :kick-hard: Alter Ego - 348 Damage

1 Meter Combo's:
CR.:punch-light: CR.:punch-light: - BK+ :kick-medium: - :kick-light: ~ :punch-hard: Wind Cross - CR.:punch-medium: ~ EX Ninja Stars - CR.:kick-medium: ~ :kick-hard: Alter Ego - 329 Damage
CR.:punch-light: - ST.:punch-hard: ~ :punch-hard: Wind Cross - CR.:punch-medium: ~ EX Ninja Stars - CR.:kick-hard: - 363 Damage
CR.:punch-light: - CR.:punch-medium: ~ :kick_2x: Alter Ego - ST.:punch-medium: ~ :kick-light: Alter Ego - 290 Damage*
*The EX Alter Ego must be done with :kick-medium: and :kick-hard: for the wall bounce and the ST.:punch-medium: should be done early.

2 Meter Combo's:
CR.:punch-light: CR.:punch-light: - BK+ :kick-medium:-:kick-light: ~ :punch-hard: Wind Cross - CR.:punch-medium: ~ Doppelganger - 434 Damage
CR.:kick-medium: ~ EX Ninja Stars - EX Ninja Stars - J.:kick-hard: - CR.:kick-medium: ~ :kick-light: Alter Ego - 411 Damage
CR.:punch-light: - ST.:punch-hard: ~ :punch-light: Ninja Stars - Doppelganger - 423 Damage*
*This combo works at mid screen

3 Meter Combo's:
CR.:punch-light: - CR.:punch-medium: ~ :punch-hard: Wind Cross - CR.:punch-medium: ~ EX Ninja Stars - CR.:kick-medium: Doppelganger - 501 Damage
CR.:kick-medium: ~ EX Ninja Stars - EX Ninja Stars - EX Ninja Stars - (Dash) - CR.:kick-medium: ~ :kick-light: Alter Ego - 411 Damage*
*Sometimes the opponent will be just out of range and you will have to dash to get the CR.:kick-medium:
ST.:punch-hard: ~ :kick_2x: Alter Ego - CR.:kick-medium: ~ Doppelganger - 493 Damage*
*The EX Alter Ego is done by pressing :kick-medium: and :kick-hard:
Last edited by CR33Dx on Fri Mar 16, 2012 2:20 pm, edited 6 times in total.
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Re: Creed's Guide To Ninjutsu!

Postby CR33Dx » Thu Mar 15, 2012 8:55 am

Rush Down and Mix Up's:
Last edited by CR33Dx on Sat Mar 17, 2012 8:46 am, edited 1 time in total.
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Re: Creed's Guide To Ninjutsu!

Postby CR33Dx » Thu Mar 15, 2012 8:55 am

"reserved"
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Posts: 16
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Re: Creed's Guide To Ninjutsu!

Postby CR33Dx » Thu Mar 15, 2012 8:55 am

Match Up's:
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