Watcha!--Darealone's Law Guide(In Progress)

Watcha!--Darealone's Law Guide(In Progress)

Postby Darealone » Thu May 17, 2012 6:29 am

Last edited by Darealone on Wed May 23, 2012 10:55 am, edited 9 times in total.
I BLOCK WITH MY FACE!!
SSF4AE: Akuma, Fei Long
SFxT: Ken, Law
UMVC3: I dunno...
SF2: Balrog
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Darealone
 
Posts: 42
Joined: Tue Nov 08, 2011 5:24 pm
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PSN Gamertag: Pahoned

Character Info

Postby Darealone » Thu May 17, 2012 6:30 am

Character Info

Story: Law is a chef that works in downtown San Fransisco and dreams of opening his own Martial Arts school. Law is obviously based off of the actor/martial artist Bruce Lee(hence the hair, the constant "WATCHA", and the pants that he wears). He is also best buds and training partners with Paul Phoenix.

Team Placement:IMO, Law can fit anywhere on your team, although can really capitalize on a t in.

Play Style: It seems like Law is a rushdown character(it's not like everyone else in the game is :? ). I mean, you can't turtle with him...it's just stupid.

Character Data
Health: 1000
Foward Walk:
Backwards Walk:
Dash:
Back Dash:
Foward Jump:
Backwards Jump:
Neutral Jump:
Forward Roll:

Pro's:
+No confusing extra stance
+IMO, pretty decent combo potential.
+No intense spacing needed on moves or pokes.
+Meter can be of great use!
+All of his combos deal atleast 300.
Con's:
-No reliable reversal to wake-up with.
-No extra normals from an extra stance.
-Anti-airs are...meh.
-Can be difficult to get in at times.
Last edited by Darealone on Wed May 23, 2012 10:33 am, edited 12 times in total.
I BLOCK WITH MY FACE!!
SSF4AE: Akuma, Fei Long
SFxT: Ken, Law
UMVC3: I dunno...
SF2: Balrog
Image
Want to help me with my blog(DKE)?! Message me!
MY LAW GUIDE(in progress)
User avatar
Darealone
 
Posts: 42
Joined: Tue Nov 08, 2011 5:24 pm
Location: Your Bathroom
PSN Gamertag: Pahoned

Normals and Unique Attacks

Postby Darealone » Thu May 17, 2012 6:45 am

Normals and Unique Attacks

Far Normals
Spoiler: show
:punch-light: -Jab You got your average jab here. Can be used for hit confirming into combos or you can walk jab walk jab walk jab...
Damage- 30
Startup Frames- 5
Active Frames- 3
Recovery Frames- 11
Advantage on Hit- +3
Advantage on Block- -1
Everything Cancels

:punch-medium: -Strong
Damage- 60
Startup Frames- 14
Active Frames- 2
Recovery Frames- 15
Advantage on Hit- +4
Advantage on Block- -3
Everything Cancels

:punch-hard: -Fierce
Crumples on standing counter hit.
Damage- 90
Startup Frames- 11
Active Frames- 2
Recovery Frames- 27
Advantage on Hit- -4
Advantage on Block- -9
Everything Cancels

:kick-light: -Short
Damage- 30
Startup Frames- 6
Active Frames- 3
Recovery Frames- 10
Advantage on Hit- +4
Advantage on Block- 0
Nothing Cancels

:kick-medium: -Forward
Damage- 60
Startup Frames- 8
Active Frames- 3
Recovery Frames- 18
Advantage on Hit- 0
Advantage on Block- -4
Nothing Cancels

:kick-hard: Roundhouse
Damage- 90
Startup Frames- 13
Active Frames- 4
Recovery Frames- 23
Advantage on Hit- -2
Advantage on Block- -7
Nothing Cancels

Close Normals
Spoiler: show
:punch-light: Jab
Damage- 30
Startup Frames- 4
Active Frames- 3
Recovery Frames- 8
Advantage on Hit- +6
Advantage on Block- +2
Everything Cancels

:punch-medium: Strong
Damage- 60
Startup Frames- 6
Active Frames- 3
Recovery Frames- 11
Advantage on Hit- +7
Advantage on Block- +3
Everything Cancels

:punch-hard: Fierce
Forces Stand.
Damage- 90
Startup Frames- 9
Active Frames- 3
Recovery Frames- 25
Advantage on Hit- -2
Advantage on Block- -8
Everything Cancels

:kick-light: Short
Damage- 30
Startup Frames- 5
Active Frames- 3
Recovery Frames- 10
Advantage on Hit- +4
Advantage on Block- 0
Nothing Cancels

:kick-medium: Forward
Damage- 60
Startup Frames- 8
Active Frames- 2
Recovery Frames- 15
Advantage on Hit- +4
Advantage on Block- 0
Everything Cancels

:kick-hard: Roundhouse
Forces stand.
Damage- 90
Startup Frames- 8
Active Frames- 2
Recovery Frames- 17
Advantage on Hit- +7
Advantage on Block- +1
Nothing Cancels


Crouching Normals
Spoiler: show
:punch-light: Jab
Damage- 30
Startup Frames- 4
Active Frames- 3
Recovery Frames- 8
Advantage on Hit- +6
Advantage on Block- +2
Everything Cancels

:punch-medium: Strong
Damage- 60
Startup Frames- 5
Active Frames- 4
Recovery Frames- 11
Advantage on Hit- +6
Advantage on Block- +3
Everything Cancels

:punch-hard: Fierce
Forces stand.
Damage- 90
Startup Frames- 11
Active Frames- 4
Recovery Frames- 37
Advantage on Hit- -9
Advantage on Block- -15
Everything Cancels

:kick-light: Short
Damage- 30
Startup Frames- 5
Active Frames- 3
Recovery Frames- 9
Advantage on Hit- +5
Advantage on Block- +1
Everything Cancels

:kick-medium: Forward
Damage- 60
Startup Frames- 8
Active Frames- 4
Recovery Frames- 12
Advantage on Hit- +5
Advantage on Block- +1
Everything Cancels

:kick-hard: Roundhouse Alright look, don't be throwing this move out every second of a match. Startup takes forever. Plus, -14 on block. Let's not go there.
Damage- 90
Startup Frames- 11
Active Frames- 4
Recovery Frames- 30
Advantage on Hit- Hard Knockdown
Advantage on Block- -14
Nothing Cancels...it's a sweep. :|


Jumping Normals
Spoiler: show
:punch-light: Jab
Damage- 40
Startup Frames- 5
Active Frames- 3
Recovery Frames- Until Ground+4
Advantage on Hit- +12
Advantage on Block- +4

:punch-medium: Strong
Good Air-to-Air since it knocks down your opponent.
Damage- 70
Startup Frames- 5
Active Frames- 5
Recovery Frames- Until Ground+4
Advantage on Hit- +16
Advantage on Block- +5

:punch-hard: Fierce Feels like it needs conspicuous timing, still dunno though.
Damage- 100
Startup Frames- 14
Active Frames- 4
Recovery Frames- Until Ground+4
Advantage on Hit- +20
Advantage on Block- +8

:kick-light: Short
Damage- 40
Startup Frames- 6
Active Frames- 8
Recovery Frames- Until Ground+4
Advantage on Hit- +12
Advantage on Block- +4

:kick-medium: Forward
Damage- 70
Startup Frames- 7
Active Frames- 8
Recovery Frames- Until Ground+4
Advantage on Hit- +16
Advantage on Block- +5

:kick-hard: Roundhouse
Damage- 100
Startup Frames- 8
Active Frames- 10
Recovery Frames- Until Ground+4
Advantage on Hit- +20
Advantage on Block- +8


:punch-hard: :plus: :kick-hard: Launcher
Damage- 100
Startup Frames- 13
Active Frames- 2
Recovery Frames- 54
Advantage on Hit- Switch
Advantage on Block- -34

Unique Attacks

:joystick-down-right: :plus: :kick-light: Shin Crusher This is sort of like Sagat's step kick BUT it hits low. It looks as if it is going to hit high or medium but the actual hitbox hits you low. This is a pretty good move as it can be a viable poke from certain ranges.
*This move, just like Sagat's, can be Kara'd-ish as figured out by Smashfury. It actually cancels the move but it helps move you forward through fireballs and etc.

Forces Stand.
Damage- 40
Startup Frames- 17
Active Frames- 2
Recovery Frames- 18
Advantage on Hit- +1
Advantage on Block- -2
Everything Cancels

:joystick-down-right: :plus: :kick-medium: Slide Kick
Full body projectile invincibility from frames 15-30
Damage- 60
Startup Frames- 16
Active Frames- 10
Recovery Frames- 14
Advantage on Hit- +1
Advantage on Block- -5
Nothing Cancels

:joystick-left: :plus: :kick-medium: Dragon's Tail
Damage- 60
Startup Frames- 13
Active Frames- 2
Recovery Frames- 23
Advantage on Hit- Hard Knockdown
Advantage on Block- -8
Everything Cancels

:joystick-right: :plus: :punch-medium: Dragon Hammer (Overhead)
Ground Bounce on counter hit.
Damage- 60
Startup Frames- 20
Active Frames- 2
Recovery Frames- 22
Advantage on Hit- +5
Advantage on Block- -3
Nothing Cancels

:joystick-right: :plus: :punch-light: , :punch-light: , :punch-light: , :punch-light: , :punch-light: , :punch-light: Machine Gun Arrow 1-6 hit
I don't feel like putting frame data for this, it really is just jab jab jab jab jab jab jab jab jab.
Last edited by Darealone on Wed May 23, 2012 10:34 am, edited 26 times in total.
I BLOCK WITH MY FACE!!
SSF4AE: Akuma, Fei Long
SFxT: Ken, Law
UMVC3: I dunno...
SF2: Balrog
Image
Want to help me with my blog(DKE)?! Message me!
MY LAW GUIDE(in progress)
User avatar
Darealone
 
Posts: 42
Joined: Tue Nov 08, 2011 5:24 pm
Location: Your Bathroom
PSN Gamertag: Pahoned

Special/Super Moves

Postby Darealone » Thu May 17, 2012 6:47 am

Special/Super Moves
Special Moves
Somersault Kick :joystick-left: :joystick-down-left: :joystick-down: :joystick-down-right: :joystick-right: :plus: :kick:
You could say this is Law's "DP", although it sort of stinks. The fact that it starts up in 14 frames sucks. I tried to mash it on COM and it was stuffed by a move everytime. It can still be a pretty good move though, with its pretty simple motion, you can easily catch an opponent jumping at you. Still...not his best AA. Damage DOES NOT change with versions.
:kick-light: Short The short version has less height to it but seems to leave you at more frame disadvantage. Also, it seems to move you up yet backwards at the same time.
:kick-medium: Forward The forward version...dunno.
:kick-hard: Roundhouse Roundhouse obviously makes you go higher than the other two but that seems about it for the difference.
:kick_2x: EX The Ex version just seems sort of out there and gimmicky. Law flies up in the air and then literally falls back on the ground onto his back. He recovers at the same time the opponent does. IMO, I feel like this move isn't really worth the meter. It also CANNOT be followed up with a Backflipper.
Backflipper(input after Somersault Kick) :joystick-left: :joystick-down-left: :joystick-down: :joystick-down-right: :joystick-right: :plus: :kick: This is Law's follow up after his Somersault kick. Looks exactly like a somersault kick but has more recovery frames and more of a disadvantage on block for more damage. When executing this move, you can press any kick button.

Shaolin Spin Kicks :joystick-down: :joystick-down-left: :joystick-left: :plus: :kick:
Law spins three times while kicking his opponent(no, not like the hurricane kick). He is airborne at some point during the move but I think for only about 5 frames.This is also Law's best move for pressue. It leaves you at -1 on block for any version. Amount of damage DOES NOT change with versions.
:kick-light: Short
:kick-medium: Forward
:kick-hard: Roundhouse
:kick_2x: EX The EX version creates a wall bounce. Pretty deadly...
:kick-hold: Charge 51 Frames for EX/Counter hit charge and 100 frames for Super.
:kick-hold-2x: Double Charge 100 Frames for super. Full body invulnerability from frames 1-20.

Fury Fist Rush :joystick-left: :joystick-down-left: :joystick-down: :joystick-down-right: :joystick-right: :plus: :punch:
Law punches the opponent in the gut and then sends a punches multiple times very quickly. Depending on the choice of button, you'll get a different ending move. Usually the first special move to set your combo with. Damage DOES NOT change with version.
:punch-light: Jab The jab version causes a "float". I think it can be followed up by any normal. This could be pretty good for a cross cancel as it leaves your opponent mid-air.
:punch-medium: Strong Most used and viable of the three versions as it causes a ground bounce. Can be followed up with any normal afterwards.
:punch-hard: Fierce I'm not so sure this should be used in a DAMAGING combo as it launches your oppoenent AWAY from you. I see it more as a move to get your opponent away off of you or to safely tag law out. I think it launches you opponent half way across the screen, still checking though.
:punch-2x: EX Causes a wall bounce. Has full body invulnerability from frames 1-16.

Dragon Charge :joystick-right: :joystick-down-right: :joystick-down: :joystick-down-left: :joystick-left: :plus: :punch:
Law yells and poses. The move itself does almost nothing, people say that it's projectile invulneralbe for sometime but we'll see. The move has quite a bit of follow ups as you are about to read.
:punch-light: Jab
:punch-medium: Strong
:punch-hard: Fierce
:punch-2x: EX I still think there's better usage for meter than this move but anyways...frames 1-65 have armor and it can be dash canceled.
Follow-Ups Follow-ups do vary with the version of the button pushed.
:joystick-right: :plus: :punch: Cloud Gates
:punch: Dragon Knuckle Law punches the opponent in the gut. Alone, this move causes a crumple. If the opponent is airborne, it will cause them to float. This move regularly is really unsafe so only go through with it after you hit confirm it, however, after an EX Dragon Charge, it's less unsafe. STILL unsafe, but less unsafe.
AFTER Dragon Knuckle :punch: Dragon Knuckle Combo Causes a knockdown with some nice damage but...I prefer Dragon's Flight because of the push toward the corner. BUT if you're in the corner, I guess you could use this. Also completely unsafe.
:kick: Dragon's Flight Law flies across the screen with his legs out in a kung fu pose kick thing. This is the move that will help you get in on DESPARATION. It's not safe on block so don't be flying around the screen with it. This move can also be used after Dragon Knuckle, so whenever you hit a Dragon Knuckle, let loose with this move.

Super Moves
:joystick-down: :joystick-down-left: :joystick-left: :plus: :kick_3x: Junkyard Soul
Law begins with his Shaolin spin kicks and then goes into animation. Has frame invincibilty from 1-7.

:joystick-down: :joystick-down-right: :joystick-right: :plus: :punch-medium: :kick-medium: Cross Art
Frame invincibility from 1-9.
Last edited by Darealone on Wed May 23, 2012 10:47 am, edited 14 times in total.
I BLOCK WITH MY FACE!!
SSF4AE: Akuma, Fei Long
SFxT: Ken, Law
UMVC3: I dunno...
SF2: Balrog
Image
Want to help me with my blog(DKE)?! Message me!
MY LAW GUIDE(in progress)
User avatar
Darealone
 
Posts: 42
Joined: Tue Nov 08, 2011 5:24 pm
Location: Your Bathroom
PSN Gamertag: Pahoned

Target Combos/Combos

Postby Darealone » Thu May 17, 2012 6:48 am

Target Combos/Combos
Target Combos
Left Right Combo :punch-light: , :joystick-left: :plus: :punch-medium:
Damage- 30
Startup Frames- 6
Active Frames- 3
Recovery Frames- 16
Advantage on Hit- +1
Advantage on Block- -1
Everything Cancels

Left Right to Knee :punch-light: , :joystick-left: :plus: :punch-medium: , :kick-light:
Damage- 30
Startup Frames- 5
Active Frames- 7
Recovery Frames- 14
Advantage on Hit- Knockdown
Advantage on Block- -6


Left Right Dragon Fist Combo :punch-light: , :joystick-left: :plus: :punch-medium: , :joystick-left: :plus: :punch-medium: , :punch-medium:
Damage- 40
Startup Frames- 12
Active Frames- 2
Recovery Frames- 29
Advantage on Hit- Ground Bounce
Advantage on Block- -13


Left Right Blazing Fist Combo :punch-light: , :joystick-left: :plus: :punch-medium: , :joystick-left: :plus: :punch-medium: , :punch-light:
Damage- 40
Startup Frames- 10
Active Frames- 3
Recovery Frames- 25
Advantage on Hit- +3
Advantage on Block- +10


Knuckle Rush :joystick-left: :plus: :punch-medium: , :punch-medium:
Damage- 40
Startup Frames- 12
Active Frames- 2
Recovery Frames- 29
Advantage on Hit- Ground Bounce
Advantage on Block- -13


Junkyard Kick :joystick-left: :plus: :punch-medium: , :kick-light: , :kick-medium:
Damage- 60
Startup Frames- 12
Active Frames- 2
Recovery Frames- 25
Advantage on Hit- Floats
Advantage on Block- -7


Dragon Rush Combo :joystick-left: :plus: :punch-medium: , :kick-light: , :joystick-down: :plus: :kick-medium:
Damage- 60
Startup Frames- 12
Active Frames- 2
Recovery Frames- 25
Advantage on Hit- Hard Knockdown
Advantage on Block- -8


Combos
Fr0zen-Kold's Combos
Spoiler: show
Meterless
Cr. :kick-light: , Cr. :kick-light: , Cr. :punch-medium: xx :punch-medium: Fist Fury Rush, Cr. :punch-hard: xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 298)

Cr. :kick-light: , Cr. :punch-medium: , Cr. :punch-medium: xx :punch-medium: Fist Fury Rush, Cr. :punch-hard: xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 328)

Cl. :kick-hard: , Cr. :punch-medium: , Cr. :punch-medium: xx :punch-medium: Fist Fury Rush, Cr. :punch-hard: xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 388)

J. :kick-hard: , Cl. :kick-hard: , Cr. :punch-medium: , Cr. :punch-medium: xx :punch-medium: Fist Fury Rush, Cr. :punch-hard: xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 437)

High Damage Combos Using Meter
Cl. :punch-hard: , Cr :punch-medium: . xx EX Shaolin Spin Kicks, J. :kick-hard: , Cr. :punch-hard: xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 445)

J. :kick-hard: , Cl. :kick-hard: , Cr. :punch-medium: xx EX Shaolin Spin Kicks, J. :kick-hard: , Cr :punch-hard: . xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 485)

J. :kick-hard: , Cl. :kick-hard: , Cr :punch-medium: . xx EX Shaolin Spin Kicks, J. , Cr. :punch-hard: xx Junkyard Soul (Damage: 612)

J. :kick-hard: , Cl. :kick-hard: , Cr. :punch-medium: xx :punch-medium: Fist Fury Rush, Cr. :punch-hard: xx Cross Art (Damage: 627)

Whiff Punish Combos Starting With ( :joystick-left: :plus: :punch-medium: )
Knuckle Rush ( :joystick-left: :plus: :punch-medium: , :punch-medium: ), Knuckle Rush ( :joystick-left: :plus: :punch-medium: , :punch-medium: ), Cr. :punch-hard: xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 287)

Junkyard Kick ( :joystick-left: :plus: :punch-medium: , :kick-light: , :kick-medium: ), Knuckle Rush ( :joystick-left: :plus: :punch-medium: , :punch-medium: ), Cr. :punch-hard: xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 320)

Junkyard Kick ( :joystick-left: :plus: :punch-medium: , :kick-light: , :kick-medium: ), Knuckle Rush ( :joystick-left: :plus: :punch-medium: , :punch-medium: ), Cr. :punch-hard: xx Junkyard Soul (Damage: 447)

Junkyard Kick ( :joystick-left: :plus: :punch-medium: , :kick-light: , :kick-medium: ), Cr. :punch-hard: xx Junkyard Soul (Damage: 451)

Dragon Hammer ( :joystick-right: :plus: :punch-medium: , Overhead) Combos
Dragon Hammer, Cr. :punch-light: , Cr. :punch-medium: xx :punch-medium: Fist Fury Rush, Cr. :punch-hard: xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 328)

Dragon Hammer, Cr. :punch-light: , Cr. :punch-medium: xx :punch-medium: Fist Fury Rush, Cr. :punch-hard: xx Junkyard Soul (Damage: 470)

Dragon Hammer, Cr. :punch-light: , Cr. :punch-medium: xx :punch-medium: Fist Fury Rush, Cr. :punch-hard: xx Cross Art (Damage: 527)

Dragon Hammer, Cr. :punch-light: , Cr. :punch-medium: xx EX Shaolin Spin Kicks, J. :kick-hard: , Cr. :punch-hard: xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 385)

Dragon Hammer, Cr. :punch-light: , Cr. :punch-medium: , Cr. :punch-hard: xx EX Shaolin Spin Kicks, J. :kick-hard: , Cr. :punch-hard: xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 367)

Dragon Hammer, Cr. :punch-light: , Cr. :punch-medium: xx EX Shaolin Spin Kicks, J. :kick-hard: , Cr. :punch-hard: xx Junkyard Soul (Damage: 512)

Shin Crusher ( :joystick-down-right: :plus: :kick-medium: , Low) Combos
Shin Crusher xx :punch-medium: Fist Fury Rush, Cr :punch-hard: . xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 311)

Shin Crusher xx EX Shaolin Spin Kicks, J. :kick-hard: , Cr. :punch-hard: xx Dragon Charge ~ Dragon Knuckle, Dragon Flight (Damage: 395)
Last edited by Darealone on Wed May 23, 2012 10:41 am, edited 12 times in total.
I BLOCK WITH MY FACE!!
SSF4AE: Akuma, Fei Long
SFxT: Ken, Law
UMVC3: I dunno...
SF2: Balrog
Image
Want to help me with my blog(DKE)?! Message me!
MY LAW GUIDE(in progress)
User avatar
Darealone
 
Posts: 42
Joined: Tue Nov 08, 2011 5:24 pm
Location: Your Bathroom
PSN Gamertag: Pahoned

Pokes/Footsies

Postby Darealone » Thu May 17, 2012 6:49 am

Pokes/Footsies
Last edited by Darealone on Wed May 23, 2012 10:50 am, edited 2 times in total.
I BLOCK WITH MY FACE!!
SSF4AE: Akuma, Fei Long
SFxT: Ken, Law
UMVC3: I dunno...
SF2: Balrog
Image
Want to help me with my blog(DKE)?! Message me!
MY LAW GUIDE(in progress)
User avatar
Darealone
 
Posts: 42
Joined: Tue Nov 08, 2011 5:24 pm
Location: Your Bathroom
PSN Gamertag: Pahoned

Match-Ups

Postby Darealone » Thu May 17, 2012 6:56 am

Match-Ups
Last edited by Darealone on Wed May 23, 2012 10:51 am, edited 1 time in total.
I BLOCK WITH MY FACE!!
SSF4AE: Akuma, Fei Long
SFxT: Ken, Law
UMVC3: I dunno...
SF2: Balrog
Image
Want to help me with my blog(DKE)?! Message me!
MY LAW GUIDE(in progress)
User avatar
Darealone
 
Posts: 42
Joined: Tue Nov 08, 2011 5:24 pm
Location: Your Bathroom
PSN Gamertag: Pahoned

Team Synergy

Postby Darealone » Thu May 17, 2012 1:30 pm

Team Synergy
Last edited by Darealone on Wed May 23, 2012 10:54 am, edited 1 time in total.
I BLOCK WITH MY FACE!!
SSF4AE: Akuma, Fei Long
SFxT: Ken, Law
UMVC3: I dunno...
SF2: Balrog
Image
Want to help me with my blog(DKE)?! Message me!
MY LAW GUIDE(in progress)
User avatar
Darealone
 
Posts: 42
Joined: Tue Nov 08, 2011 5:24 pm
Location: Your Bathroom
PSN Gamertag: Pahoned

Etc.

Postby Darealone » Wed May 23, 2012 10:54 am

Etc.
I BLOCK WITH MY FACE!!
SSF4AE: Akuma, Fei Long
SFxT: Ken, Law
UMVC3: I dunno...
SF2: Balrog
Image
Want to help me with my blog(DKE)?! Message me!
MY LAW GUIDE(in progress)
User avatar
Darealone
 
Posts: 42
Joined: Tue Nov 08, 2011 5:24 pm
Location: Your Bathroom
PSN Gamertag: Pahoned


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