Contents:
1. Character Intro
2. Normals/Unique Attacks
3. Special/Super Moves
4. Target Combos/Combos
5. Pokes/Footsies
6. Match-Ups
7. Team Synergy
8. Etc.


Launcher
Shin Crusher This is sort of like Sagat's step kick BUT it hits low. It looks as if it is going to hit high or medium but the actual hitbox hits you low. This is a pretty good move as it can be a viable poke from certain ranges.
Slide Kick
Dragon's Tail
Dragon Hammer (Overhead)
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Machine Gun Arrow 1-6 hit
Short The short version has less height to it but seems to leave you at more frame disadvantage. Also, it seems to move you up yet backwards at the same time.
Forward The forward version...dunno.
Roundhouse Roundhouse obviously makes you go higher than the other two but that seems about it for the difference.
EX The Ex version just seems sort of out there and gimmicky. Law flies up in the air and then literally falls back on the ground onto his back. He recovers at the same time the opponent does. IMO, I feel like this move isn't really worth the meter. It also CANNOT be followed up with a Backflipper.
This is Law's follow up after his Somersault kick. Looks exactly like a somersault kick but has more recovery frames and more of a disadvantage on block for more damage. When executing this move, you can press any kick button.
Short
Forward
Roundhouse
EX The EX version creates a wall bounce. Pretty deadly...
Charge 51 Frames for EX/Counter hit charge and 100 frames for Super.
Double Charge 100 Frames for super. Full body invulnerability from frames 1-20.
Jab The jab version causes a "float". I think it can be followed up by any normal. This could be pretty good for a cross cancel as it leaves your opponent mid-air.
Strong Most used and viable of the three versions as it causes a ground bounce. Can be followed up with any normal afterwards.
Fierce I'm not so sure this should be used in a DAMAGING combo as it launches your oppoenent AWAY from you. I see it more as a move to get your opponent away off of you or to safely tag law out. I think it launches you opponent half way across the screen, still checking though.
EX Causes a wall bounce. Has full body invulnerability from frames 1-16.
Jab
Strong
Fierce
EX I still think there's better usage for meter than this move but anyways...frames 1-65 have armor and it can be dash canceled.
Cloud Gates
Dragon Knuckle Law punches the opponent in the gut. Alone, this move causes a crumple. If the opponent is airborne, it will cause them to float. This move regularly is really unsafe so only go through with it after you hit confirm it, however, after an EX Dragon Charge, it's less unsafe. STILL unsafe, but less unsafe.
Dragon Knuckle Combo Causes a knockdown with some nice damage but...I prefer Dragon's Flight because of the push toward the corner. BUT if you're in the corner, I guess you could use this. Also completely unsafe.
Dragon's Flight Law flies across the screen with his legs out in a kung fu pose kick thing. This is the move that will help you get in on DESPARATION. It's not safe on block so don't be flying around the screen with it. This move can also be used after Dragon Knuckle, so whenever you hit a Dragon Knuckle, let loose with this move.
Junkyard Soul
Cross Art
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