
Basics:
Jack of All Trades but a Master of None is the best way to describe Poison. Her Low Damage output is one of her weaknesses but she can do rushdown, zoning, playing it lame, and other play styles really well, it's just that she doesn't excel in any of them.
She is best played from mid-screen as that's where most of her options are opened to her and where her zoning game is at it's strongest.
Movement:
Most Characters in SFxT have slow walk speeds, but Poison's is decent. Poison's forward and back dahses are really good and very fast. Poison has a floaty jump arc and can be read easily so it's best to establish a good ground game with Poison.
Data:
Frame Data and other notes.
Health: 950
Forward Dash Duration: 14 frames
Back Dash Duration: invulnerable frames 1-8, airborne frames 6-18, grounded frames 19-22(22 frames total)
Pre-jump frames: 4 frames
Vertical jump frames(and high jump) duration: 38 frames(38 frames)
Diagonal jump frames(and high jump) duration: 38 frames(38 frames)
Standing Normals:
hit level/ damage / startup / active / recovery / adv. on hit / adv. on block / Cancelable / Notes / (SM= Special move, SA= SuperArt, CA= CrossArt)
/ high / 30 / 6 / 3 / 7 / +7 / +3 / SM,EX,SA,CA / -
/ high / 60 / 8 / 4 / 19 / +2 / -1 / SM,EX,SA,CA / -
/ high / 90 / 14 / 3 / 22 / 0 / -5 / - / -
/ high / 30 / 5 / 2 / 11 / +4 / 0 / - / -
/ high / 60 / 6 / 3 / 13 / +5 / +1 / SM,EX,SA,CA / -
/ high / 90 / 14 / 2 / 20 / +3 / -2 / - / -Close Standing Normals:
/ high / 30 / 3 / 2 / 10 / +5 / +1 / - / Rapid fire cancelable into light attacks
/ high / 30x2 / 6 / 2(9)2 / 15 / +4 / 0 / SM,EX,SA,CA / -
/ high / 90 / 6 / 4 / 18 / +4 / -2 / SM,EX,SA,CA / Forces standing on hit
/ high / 30 / 4 / 3 / 10 / +3 / 0 / - / Rapid fire into light attacks
/ high / 60 / 6 / 3 / 13 / +5 / +1 / SM,EX,SA,CA /
/ high / 90 / 6 / 2 / 29 / -5 / -11 / SM,EX,SA,CA / Forces standing on hitCrouching Normals:
/ high / 30 / 4 / 3 / 7 / +7 / +3 / SM,EX,SA,CA / Rapid fire into light attacks
/ high / 60 / 8 / 3 / 16 / +4 / 0 / SM,EX,SA,CA / -
/ high / 90 / 9 / 4 / 30 / -8 / -14 / SM,EX,SA,CA / Forces standing on hit
/ low / 30 / 5 / 4 / 9 / +4 / 0 / - / Rapid fire into light attacks
/ low / 60 / 6 / 2 / 19 / 0 / -4 / SM,EX,SA,CA / -
/ low / 90 / 10 / 2 / 30 / Sweep / -12 / SM,EX,SA,CA / -Launcher:
+
(while Standing or Crouching) / high / 100 / 13 / 2 / 54 / Switch / -34 / Crushes crouching attacks, floats opponent while switching characters.Cross Cancel:
forward,
+
(while blocking) / high / 140 / 8 / 2(2)3(2)2(4)2) / 52 / - / -41 / - / Full body invulnerability frames 1-9Jumping Normals:
/ mid / 40 / 6 / 3 / until grounded, 4 frames landing / +12 / +4 / - / -
/ mid / 70 / 7 / 3 / until grounded, 4 frames landing / +16 / +5 / - / -
/ mid / 100 / 8 / 3 / until grounded, 4 frames landing / +20 / +8 / - /
/ mid / 40 / 5 / 5 / until grounded, 4 frames landing / +12 / +4 / - / Crossup
/ mid / 70 / 6 / 5 / until grounded, 4 frames landing / +16 /+5 / - / -
/ mid / 100 / 6 / 2(1)4 / until grounded, 4 frames landing / +19-20 / +7-8 / - / -Unique Attacks:
Elbow Drop
/ mid / 60 / 17 / 6 / 18 / -6 / -11 / - / Knocks down airborne foes, airborne frames 9-25Backflip
/ - / - / - / - / 58 / - / - / - / Full body invulnerability frames 1-44Throws:
Slapshot Neutral or
/ throw / 150 / 7 / 2 / 20 / Causes hard knockdown.Frankensteiner
/ throw / 140 / 7 / 2 / 20 / Causes hard knockdown.Special Moves: *will add commands later~ work in progress*
Whip of Love / high / 40 / 13 / 3 / 22 / 0 / -3 / - / Input between frames 7-10 for 2nd stage,forces standing on hit, knocks down airborne foes
Whip of Love 2nd hit / high / 50 / 13 / 3 / 26 / -4 / -7 / - / Input + between frames 7-15 to trigger 3rd stage, knocks down airborne foes.
Whip of Love 3rd hit / high / 80 / 13 / 5 / 28 / Hard knockdown / -11 / Causes hard knockdown
EX Whip of love / high / 40 / 14 / 3 / 22 / 0 / -3 / - / Input between frames 1-9 for 2nd stage, knocks down airborne foes
EX Whip of Love 2nd hit / high / 30 / 13 / 3 / 32 / -10 / -13 / - / Input + between frames 1-30 for 3rd stage
EX Whip of Love 3rd hit / high / 30 / 13 / 5 / 43 / Ground Bounce / -26 / - / Input + between frames 1-32 for final stage
EX Whip of Love 4th hit / high / 40 / 11 / 3 / 25 / Float / -6 / - / -
Kissed by a Goddess / high / 100 / 5 / 2(7)2/ 60 / knockdown / -40 / - / Strike Invulnerability
Kissed by a Goddess / high / 120 / 8 / 2(2)3(2)2 / 61 / knockdown / 41 / - / Strike Invulnerability
Kissed by a Goddess / high / 140 / 12 / 2(2)3(2)2(4)2 / 56 / knockdown / -36 / - / -
EX Kissed by a Goddess / high / 160 / 6 / 2(2)3(2)2(4)2 / 52 / knockdown / -38 / - / Invulnerability frames 1-22
Love me Tender / high / 50 / 29 / 2 / 18 / +5 / +2 / - / Press
on hit to follow-up throw, knocks down airborne foes, airborne on 1st frame
Love me Tender / high / 50 / 29 / 2 / 17 / +6 / +3 / - / Same as version
Love me Tender / high / 50 / 29 / 2 / 17 / +6 / +3 / - / Same as version
EX Love me Tender / mid / 50 / 29 / 2 / 17 / +6 / +3 / - / Projectile Invulnerability frames 1-31, tracks opponent, same as version for the restLove me Tender Throw / - / 100 / - / - / 119 / hard knockdown / - / - / -
EX Love me Tender Throw / - / 150 / - / - / 119 / hard knockdown / - / - / -
Aeolus Edge / high / 50 / 16 / - / 35 / -4 / -7 / - / Can be Super Charged 51 frames for EX version or 100 for Super Art, Projectile has 1 hit point, remains active for 40 frames, knocks down airborne foes
Aeolus Edge / high / 60 / 17 / - / 31 / 0 / -3 / - / Same as version
Aeolus Edge / high / 70 / 21 / - / 28 / +3 / 0 / - / Same as version
EX Aeolus Edge / high / 50x2 / 9 / - / 35 / +6 / +1 / - / Can be Super Charged for 51 Frames for Super Art , Projectile has 2 hit points , remains active for 40 frames, knocks down airborne foesSuper Art:
Love Storm / high / 50~310 / 10 / - / 41 / Hard knockdown / -13 / - / 72 frame freeze before attack begins, invulnerability frames 1-9 , projectile has 1 hit point , projectile must hit before recovery to continue attack
Cross Art:
/ high / 100 (before switching to partner) / 9 / 2 / 50 / Switch / -30 / - / 62 frame freeze before attack begins, invulnerability frames 1-10
Combos:
Meterless BnB:
Cr.
,Cr.
, Cr.
>
X3 or
for 206 damage.-Cr.
is a 2 frame link1 stock BnB:
Cl.
>
~ Cr.
X3 for 336 damage.-Cr.
is a 1 frame linkCl.
~ Cr.
~ Cr.
>
X3-Cl.
to Cr.
is a 1 frame link, Cr.
to Cr.
is a 2 frame link.Corner Only:
J.
~ Cr.
>
~ Cr.
>
X3-Cr.
is a 1 frame link from
Aeolus Edge.Post Launcher:
Cl.
~ Cr.
>
Cl.
>
(Dash Cancel) ~ Cl.
>






