The Seductive Spider -- Juri Central Discussion

The Seductive Spider -- Juri Central Discussion

Postby BloodyNights » Tue Mar 20, 2012 3:30 am

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Overview
Juri is an incredibly powerful contender in Street Fighter x Tekken. She can play keep away, she can rush down, and can play a very respectable footsie game. Her damage output is surprisingly very high, and if your opponent is careless she will rip them apart. Your main goal with this character, is to push your opponent back towards the corner. Using her fireballs, and normals to constantly deliver pressure, and limit your opponents actions. Once you've forced them into the corner, they are trapped, and Juri all but eliminates most of their options. While she gains access to more powerful, and deadly combos.

Health
900

Pros
+Amazing Anti-Airs
+Highly Effective Normals
+Damaging Hit Comfirmable Combos
+Very Safe Attacks
+Great Over Head
+Destroys the Opponent in the Corner
+A Rush Down Monster, While Also Having the Tools to Get In

Cons
-No Reliable Reversal
-Females Health

(Under Construction)
Last edited by BloodyNights on Tue Mar 20, 2012 10:46 pm, edited 6 times in total.
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Normals -- Juri Central Discussion

Postby BloodyNights » Tue Mar 20, 2012 3:32 am

Standing Normals

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Crouching Normals

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(Under Construction)
Last edited by BloodyNights on Thu Mar 22, 2012 2:35 am, edited 11 times in total.
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Specials -- Juri Central Discussion

Postby BloodyNights » Tue Mar 20, 2012 3:33 am

Under Construction
Last edited by BloodyNights on Wed Mar 21, 2012 3:30 am, edited 4 times in total.
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Combos -- Juri Central Discussion

Postby BloodyNights » Tue Mar 20, 2012 3:37 am

BNB 1 -- Damage: 246

cr. :kick-medium: xx Fuhajin Release, cr. :kick-medium: xx :joystick-down: :joystick-down-left: :joystick-left: :kick-hard:

This combo is very simple, and because of Fuhajin being plus on block, it is completely safe, and even allows you to create a sort of frame trap afterwards. The second cr.mk should be done regardless to try and catch the opponent hitting a button afterwards. However to be safe cancel the second cr.mk into a light Senpusha. If it hit's great, if not you just did 35 damage on chip alone. Or an alternative of 160 if they hit a button after the fuhajin release.

BNB 2 -- Damage: 472 -- 2 Meter

cr. :kick-medium: xx Fuhajin Release, cr. :kick-medium: xx :joystick-down: :joystick-down-left: :joystick-left: :kick-medium: , :joystick-down: :joystick-down-left: :joystick-left: :kick_3x:

This easily hit comfirmable combo starts up the exact way as the above mentioned combo, but uses the MK version of her Senpusha to lift them higher into the air, to connect into her super. This is what makes Juri such a threat when she has meter. You have all the time in the world to verify that this connects before you waste your meter making this ideal. What makes this even better is you can perform her Cross Art instead of her super, to deal even more damage, and take away any chances of that character gaining life back.

Dive Kick -- Damage: 180

:joystick-down: :joystick-down-left: :joystick-left: :kick: , st. :punch-medium: xx :joystick-down: :joystick-down-left: :joystick-left: :kick-light:

If you are a Juri player you will most certainly be using her Dive kicks to get in, only one problem, if you try to follow up the additional strikes of Juri's dive it is not safe. But just doing one hit with it seems useless. However it can be used to start a simple combo with Juri's st. :punch-medium: that moves her forward. To get both hits of her senpusha, I'd suggest holding the button till you see Juri bend her knees, and then release. You can go straight into her super or cross art off of the st. :punch-medium: . As well you can replace the senpusha with a Fuhajin store. And if you manage to catch your opponent in the corner prep to do that cr. :punch-hard: xx jump :punch-hard: , st. :punch-hard: xx :joystick-down: :joystick-down-left: :joystick-left: :kick-light: string like always. :D

Anti-Air -- Damage: 354

cr. :punch-hard: xx jump :punch-hard:, st. :punch-hard: xx :joystick-down: :joystick-down-left: :joystick-left: :kick-light:

This is very simple to do with Practice, and can also lead into incredibly painful damage. As always Juri's super art can be used once again, instead of performing a st. :punch-hard:, you can use cr. :kick-medium: xx :joystick-down: :joystick-down-left: :joystick-left: :kick_3x: for over 500 damage! You can also use her Cross Art instead. If your opponent is too far away after the cr. :punch-hard: you can perform Juri's light dive kick, to put them into a juggle, with the same options. It just does slightly less damage.

Corner Combo -- Damage: 400

cr. :kick-medium: xx Fuhajin Release, cr. :kick-medium: xx :joystick-down: :joystick-down-left: :joystick-left: :kick-medium:, cr. :punch-hard: xx jump :punch-hard: , st. :punch-hard: xx :joystick-down: :joystick-down-left: :joystick-left: :kick-light:

Depending on how you start this it can do almost 500 damage meterless, especially without Fuhajin being released. However I include it because it is required to make her block strings safe. However this combo just like all the rest easily combos into her super! With the proper jump in attack you can get over 600 damage with 2 bars, and even more if you use her cross art.

Overhead -- Damage: 255 -- Counter hit Required

:joystick-right: :plus: :kick-medium: , cr. :kick-light: ,st. :punch-light: , cr. :kick-medium: xx :joystick-down: :joystick-down-left: :joystick-left: :kick-medium:

This is surprisingly useful, at any moment you do Juri's overhead, I'd suggest trying to go for a cr.lk to link it regardless of if it's a counter hit or not. Juri's overhead leaves you at 0 on block, meaning that you will most likely be able to stuff any retaliation before they hit you, also make sure you are aware of your surroundings, if they are in the corner don't miss that cr.hp

Tagging Juri In
Juri has rather damaging and simple tag in combo cr. :punch-hard: xx jump :punch-hard:, st. :punch-hard: xx :joystick-down: :joystick-down-left: :joystick-left: :kick-light: . Seems to be the best with no meter required, however like always after that ground bounce you can use her cr. :kick-medium: and go straight into her super, or cross art. Making her very handy at any spot on a team.
Last edited by BloodyNights on Wed Mar 21, 2012 3:28 am, edited 12 times in total.
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Building a Team -- Juri Central Discussion

Postby BloodyNights » Tue Mar 20, 2012 3:37 am

Reserved
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Re: The Seductive Spider -- Juri Central Discussion

Postby adrian783 » Thu Jan 31, 2013 1:41 pm

bnb1, light senpusha is -5 on block now, not safe.
bnb2, it's like a 1 frame link now or something, too iffy to be practical.

also quick note, it is now possible to cl. :punch-hard: xx :joystick-down: :joystick-down-left: :joystick-left: :kick_3x:
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